[Mesa-dev] [RFC 2/2] i965: switch fmul to increase chance of optimising it away
Timothy Arceri
timothy.arceri at collabora.com
Sat Dec 31 03:57:32 UTC 2016
On Fri, 2016-12-30 at 19:23 -0800, Jason Ekstrand wrote:
> On Dec 30, 2016 3:50 AM, "Timothy Arceri" <timothy.arceri at collabora.c
> om> wrote:
> If one of the inputs to the multiplcation in ffma is the result of
> an fmul there is a chance that we can reuse the result of that
> fmul in other ffma calls if we do the multiplication in the right
> order.
>
> For example it is a fairly common pattern for shaders to do something
> similar to this:
>
> const float a = 0.5;
> in vec4 b;
> in float c;
>
> ...
>
> b.x = b.x * c;
> b.y = b.y * c;
>
> ...
>
> b.x = b.x * a + a;
> b.y = b.y * a + a;
>
> So by simply detecting that constant a is part of the multiplication
> in ffma and switching it with previous fmul that updates b we end up
> with:
>
> ...
>
> c = a * c;
>
> ...
>
> b.x = b.x * c + a;
> b.y = b.y * c + a;
>
> shader-db results BDW:
>
> total instructions in shared programs: 13065888 -> 13045434 (-0.16%)
> instructions in affected programs: 2436228 -> 2415774 (-0.84%)
> helped: 10261
> HURT: 30
>
> Nice! Those are some impressive instruction count reductions.
>
> I'm not sure what I think of the approach though. We could probably
> also do this in the ffma peephole itself.
Yeah most of the improvement comes from fixing the output of ffma
peephole but there are still others that occur elsewhere.
>
> total cycles in shared programs: 253619698 -> 253418728 (-0.08%)
> cycles in affected programs: 141182838 -> 140981868 (-0.14%)
> helped: 8853
> HURT: 3162
>
> total loops in shared programs: 2952 -> 2918 (-1.15%)
> loops in affected programs: 66 -> 32 (-51.52%)
> helped: 22
> HURT: 0
>
> total spills in shared programs: 15106 -> 14840 (-1.76%)
> spills in affected programs: 8475 -> 8209 (-3.14%)
> helped: 287
> HURT: 31
>
> total fills in shared programs: 20210 -> 19708 (-2.48%)
> fills in affected programs: 12054 -> 11552 (-4.16%)
> helped: 293
> HURT: 28
>
> LOST: 8
> GAINED: 5
>
> All the HURT besides an increase of a single instruction in a
> yofrankie shader comes from deus-ex, however the helped
> fills/spills/instructions far outways the HURT for other deus-ex
> shaders.
> ---
> src/compiler/nir/nir_opt_algebraic.py | 1 +
> src/mesa/drivers/dri/i965/brw_nir.c | 1 +
> 2 files changed, 2 insertions(+)
>
> diff --git a/src/compiler/nir/nir_opt_algebraic.py
> b/src/compiler/nir/nir_opt_algebraic.py
> index 982f8b2..b13e484 100644
> --- a/src/compiler/nir/nir_opt_algebraic.py
> +++ b/src/compiler/nir/nir_opt_algebraic.py
> @@ -111,6 +111,7 @@ optimizations = [
> (('~ffma', a, b, 0.0), ('fmul', a, b)),
> (('ffma', a, 1.0, b), ('fadd', a, b)),
> (('ffma', 1.0, a, b), ('fadd', a, b)),
> + (('ffma', ('!fmul', a, b), '#c', d), ('ffma', a, ('fmul', c, b),
> d)),
> (('~flrp', a, b, 0.0), a),
> (('~flrp', a, b, 1.0), b),
> (('~flrp', a, a, b), a),
> diff --git a/src/mesa/drivers/dri/i965/brw_nir.c
> b/src/mesa/drivers/dri/i965/brw_nir.c
> index 6f37e97..7babc54 100644
> --- a/src/mesa/drivers/dri/i965/brw_nir.c
> +++ b/src/mesa/drivers/dri/i965/brw_nir.c
> @@ -550,6 +550,7 @@ brw_postprocess_nir(nir_shader *nir, const struct
> brw_compiler *compiler,
> if (devinfo->gen >= 6) {
> /* Try and fuse multiply-adds */
> OPT(brw_nir_opt_peephole_ffma);
> + nir = nir_optimize(nir, compiler, is_scalar);
>
> Why not just put this optimization in the late bucket with the other
> post-ffma optimizations.
Well we need to at least do DCE after peephole ffma, but this is also
triggering extra loop unrolling (haven't really explored why).
I did have it in with the late calls at one point while testing but
took it out as the results were not great, although that was before I
had the previous patch from you.
>
> }
>
> OPT(nir_opt_algebraic_late);
> --
> 2.9.3
>
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