[Mesa-dev] [PATCH 46/65] mesa/formatquery: Added SHADER_IMAGE_{LOAD, STORE, ATOMIC} <pname> queries
Eduardo Lima Mitev
elima at igalia.com
Wed Feb 3 15:45:31 UTC 2016
From: Antia Puentes <apuentes at igalia.com>
>From the ARB_internalformat_query2 specification:
"- SHADER_IMAGE_LOAD: The support for using the resource with image load
operations in shaders is written to <params>.
In this case the <internalformat> is the value of the <format> parameter
that would be passed to BindImageTexture.
- SHADER_IMAGE_STORE: The support for using the resource with image store
operations in shaders is written to <params>.
In this case the <internalformat> is the value of the <format> parameter
that is passed to BindImageTexture.
- SHADER_IMAGE_ATOMIC: The support for using the resource with atomic
memory operations from shaders is written to <params>."
For all of them:
"Possible values returned are FULL_SUPPORT, CAVEAT_SUPPORT, or NONE.
If the resource or operation is not supported, NONE is returned."
---
src/mesa/main/formatquery.c | 29 ++++++++++++++++++++++++-----
1 file changed, 24 insertions(+), 5 deletions(-)
diff --git a/src/mesa/main/formatquery.c b/src/mesa/main/formatquery.c
index fb19686..57f23f4 100644
--- a/src/mesa/main/formatquery.c
+++ b/src/mesa/main/formatquery.c
@@ -33,6 +33,7 @@
#include "texobj.h"
#include "get.h"
#include "genmipmap.h"
+#include "shaderimage.h"
static bool
_is_renderable(struct gl_context *ctx, GLenum internalformat)
@@ -602,6 +603,9 @@ _mesa_query_internal_format_default(struct gl_context *ctx, GLenum target,
case GL_GEOMETRY_TEXTURE:
case GL_FRAGMENT_TEXTURE:
case GL_COMPUTE_TEXTURE:
+ case GL_SHADER_IMAGE_LOAD:
+ case GL_SHADER_IMAGE_STORE:
+ case GL_SHADER_IMAGE_ATOMIC:
params[0] = GL_FULL_SUPPORT;
break;
@@ -1169,15 +1173,30 @@ _mesa_GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname,
break;
case GL_SHADER_IMAGE_LOAD:
- /* @TODO */
- break;
-
case GL_SHADER_IMAGE_STORE:
- /* @TODO */
+ if (!_mesa_has_ARB_shader_image_load_store(ctx))
+ goto end;
+
+ /* We call to _mesa_is_shader_image_format_supported
+ * using "internalformat" as parameter, because the
+ * the ARB_internalformat_query2 spec says:
+ * "In this case the <internalformat> is the value of the <format>
+ * parameter that is passed to BindImageTexture."
+ */
+ if (target == GL_RENDERBUFFER ||
+ !_mesa_is_shader_image_format_supported(ctx, internalformat))
+ goto end;
+
+ ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
+ buffer);
break;
case GL_SHADER_IMAGE_ATOMIC:
- /* @TODO */
+ if (!_mesa_has_ARB_shader_image_load_store(ctx))
+ goto end;
+
+ ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
+ buffer);
break;
case GL_IMAGE_TEXEL_SIZE:
--
2.5.3
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