[Mesa-dev] [PATCH 63/65] mesa/glformats: Consider DEPTH/STENCIL when resolving a mesa_format

Ilia Mirkin imirkin at alum.mit.edu
Wed Feb 3 15:53:56 UTC 2016


On Wed, Feb 3, 2016 at 10:45 AM, Eduardo Lima Mitev <elima at igalia.com> wrote:
> _mesa_format_from_format_and_type() is currently not considering DEPTH and
> STENCIL formats, which are not array formats and are not handled anywhere.
>
> This patch adds cases for common combinations of DEPTH/STENCIL format and
> types.
> ---
>  src/mesa/main/glformats.c | 15 +++++++++++++++
>  1 file changed, 15 insertions(+)
>
> diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
> index e947543..aee4365 100644
> --- a/src/mesa/main/glformats.c
> +++ b/src/mesa/main/glformats.c
> @@ -3513,6 +3513,21 @@ _mesa_format_from_format_and_type(GLenum format, GLenum type)
>     case GL_UNSIGNED_INT_10F_11F_11F_REV:
>        if (format == GL_RGB)
>           return MESA_FORMAT_R11G11B10_FLOAT;
> +   case GL_FLOAT:
> +      if (format == GL_DEPTH_COMPONENT)
> +         return MESA_FORMAT_Z_FLOAT32;
> +   case GL_UNSIGNED_INT:
> +      if (format == GL_DEPTH_COMPONENT)
> +         return MESA_FORMAT_Z_UNORM32;
> +   case GL_UNSIGNED_SHORT:
> +      if (format == GL_DEPTH_COMPONENT)
> +         return MESA_FORMAT_Z_UNORM16;
> +   case GL_UNSIGNED_INT_24_8:
> +      if (format == GL_DEPTH_STENCIL)
> +         return MESA_FORMAT_Z24_UNORM_S8_UINT;
> +   case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
> +      if (format == GL_DEPTH_STENCIL)
> +         return MESA_FORMAT_Z32_FLOAT_S8X24_UINT;

These are all missing breaks. Now it does all end up falling through
to the end and hitting a break... probably. But that's not how the
rest of the cases work. The r11g11b10 one is the only other one also
missing a break.

  -ilia


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