[Mesa-dev] [PATCH v2] nv50: avoid freeing the symbols if they're about to be stored
Samuel Pitoiset
samuel.pitoiset at gmail.com
Wed Feb 3 20:47:44 UTC 2016
On 02/03/2016 08:00 PM, Ilia Mirkin wrote:
> Spotted by Coverity
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>
> v1 -> v2: forgot to remove the original free...
>
> src/gallium/drivers/nouveau/nv50/nv50_program.c | 9 +++++++--
> 1 file changed, 7 insertions(+), 2 deletions(-)
>
> diff --git a/src/gallium/drivers/nouveau/nv50/nv50_program.c b/src/gallium/drivers/nouveau/nv50/nv50_program.c
> index 888d62e..a67ef28 100644
> --- a/src/gallium/drivers/nouveau/nv50/nv50_program.c
> +++ b/src/gallium/drivers/nouveau/nv50/nv50_program.c
> @@ -369,7 +369,6 @@ nv50_program_translate(struct nv50_program *prog, uint16_t chipset,
> NOUVEAU_ERR("shader translation failed: %i\n", ret);
> goto out;
> }
> - FREE(info->bin.syms);
I would prefer to be consistent with what nvc0 currently does, so:
if (prog->type != PIPE_SHADER_COMPUTE)
FREE(info->bin.syms);
And you could remove the below hunk.
>
> prog->code = info->bin.code;
> prog->code_size = info->bin.codeSize;
> @@ -403,10 +402,13 @@ nv50_program_translate(struct nv50_program *prog, uint16_t chipset,
> break;
> }
> prog->gp.vert_count = info->prop.gp.maxVertices;
> - } else
> + }
> +
> if (prog->type == PIPE_SHADER_COMPUTE) {
> prog->cp.syms = info->bin.syms;
> prog->cp.num_syms = info->bin.numSyms;
> + } else {
> + FREE(info->bin.syms);
> }
>
> if (prog->pipe.stream_output.num_outputs)
> @@ -507,6 +509,9 @@ nv50_program_destroy(struct nv50_context *nv50, struct nv50_program *p)
> FREE(p->interps);
> FREE(p->so);
>
> + if (type == PIPE_SHADER_COMPUTE)
> + FREE(p->cp.syms);
> +
> memset(p, 0, sizeof(*p));
>
> p->pipe = pipe;
>
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