[Mesa-dev] [PATCH] glsl: simplify setting of image access qualifiers
Iago Toral
itoral at igalia.com
Thu Feb 4 15:00:46 UTC 2016
On Thu, 2016-02-04 at 12:03 +1100, Timothy Arceri wrote:
> Cc: Francisco Jerez <currojerez at riseup.net>
> ---
> src/compiler/glsl/link_uniforms.cpp | 73 ++++++++-----------------------------
> 1 file changed, 16 insertions(+), 57 deletions(-)
>
> diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
> index da39941..fc46ba2 100644
> --- a/src/compiler/glsl/link_uniforms.cpp
> +++ b/src/compiler/glsl/link_uniforms.cpp
> @@ -504,6 +504,7 @@ public:
> ir_variable *var)
> {
> current_var = var;
> + this->prog = prog;
No reason to assign this every time we find a variable, we should do
this in the constructor of the parcel object instead.
With that change,
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
> field_counter = 0;
> this->record_next_sampler = new string_to_uint_map;
>
> @@ -651,6 +652,16 @@ private:
> uniform->opaque[shader_type].index = this->next_image;
> uniform->opaque[shader_type].active = true;
>
> + /* Set image access qualifiers */
> + const GLenum access =
> + (current_var->data.image_read_only ? GL_READ_ONLY :
> + current_var->data.image_write_only ? GL_WRITE_ONLY :
> + GL_READ_WRITE);
> +
> + for (unsigned j = 0; j < MAX2(1, uniform->array_elements); ++j)
> + prog->_LinkedShaders[shader_type]->
> + ImageAccess[this->next_image + j] = access;
> +
> /* Increment the image index by 1 for non-arrays and by the
> * number of array elements for arrays.
> */
> @@ -875,6 +886,11 @@ private:
> */
> ir_variable *current_var;
>
> + /**
> + * Current program being processed.
> + */
> + struct gl_shader_program *prog;
> +
> /* Used to store the explicit location from current_var so that we can
> * reuse the location field for storing the uniform slot id.
> */
> @@ -1020,40 +1036,6 @@ link_update_uniform_buffer_variables(struct gl_shader *shader)
> }
> }
>
> -static void
> -link_set_image_access_qualifiers(struct gl_shader_program *prog,
> - gl_shader *sh, unsigned shader_stage,
> - ir_variable *var, const glsl_type *type,
> - char **name, size_t name_length)
> -{
> - /* Handle arrays of arrays */
> - if (type->is_array() && type->fields.array->is_array()) {
> - for (unsigned i = 0; i < type->length; i++) {
> - size_t new_length = name_length;
> -
> - /* Append the subscript to the current variable name */
> - ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", i);
> -
> - link_set_image_access_qualifiers(prog, sh, shader_stage, var,
> - type->fields.array, name,
> - new_length);
> - }
> - } else {
> - unsigned id = 0;
> - bool found = prog->UniformHash->get(id, *name);
> - assert(found);
> - (void) found;
> - const gl_uniform_storage *storage = &prog->UniformStorage[id];
> - const unsigned index = storage->opaque[shader_stage].index;
> - const GLenum access = (var->data.image_read_only ? GL_READ_ONLY :
> - var->data.image_write_only ? GL_WRITE_ONLY :
> - GL_READ_WRITE);
> -
> - for (unsigned j = 0; j < MAX2(1, storage->array_elements); ++j)
> - sh->ImageAccess[index + j] = access;
> - }
> -}
> -
> /**
> * Combine the hidden uniform hash map with the uniform hash map so that the
> * hidden uniforms will be given indicies at the end of the uniform storage
> @@ -1314,29 +1296,6 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
> prog->NumHiddenUniforms = hidden_uniforms;
> prog->UniformStorage = uniforms;
>
> - /**
> - * Scan the program for image uniforms and store image unit access
> - * information into the gl_shader data structure.
> - */
> - for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> - gl_shader *sh = prog->_LinkedShaders[i];
> -
> - if (sh == NULL)
> - continue;
> -
> - foreach_in_list(ir_instruction, node, sh->ir) {
> - ir_variable *var = node->as_variable();
> -
> - if (var && var->data.mode == ir_var_uniform &&
> - var->type->contains_image()) {
> - char *name_copy = ralloc_strdup(NULL, var->name);
> - link_set_image_access_qualifiers(prog, sh, i, var, var->type,
> - &name_copy, strlen(var->name));
> - ralloc_free(name_copy);
> - }
> - }
> - }
> -
> link_set_uniform_initializers(prog, boolean_true);
>
> return;
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