[Mesa-dev] [PATCH 1/2] mesa: call build_program_resource_list inside Driver.LinkShader
Marek Olšák
maraeo at gmail.com
Thu Feb 4 15:53:09 UTC 2016
Ping
On Sat, Jan 30, 2016 at 3:48 PM, Marek Olšák <maraeo at gmail.com> wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> to allow LinkShader to free the GLSL IR.
> ---
> src/compiler/glsl/program.h | 5 ++++-
> src/mesa/drivers/dri/i965/brw_link.cpp | 2 ++
> src/mesa/program/ir_to_mesa.cpp | 4 ++--
> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 3 +++
> 4 files changed, 11 insertions(+), 3 deletions(-)
>
> diff --git a/src/compiler/glsl/program.h b/src/compiler/glsl/program.h
> index 64f5463..31bb9aa 100644
> --- a/src/compiler/glsl/program.h
> +++ b/src/compiler/glsl/program.h
> @@ -22,12 +22,15 @@
> * OTHER DEALINGS IN THE SOFTWARE.
> */
>
> -#include "main/core.h"
>
> #ifdef __cplusplus
> extern "C" {
> #endif
>
> +struct gl_context;
> +struct gl_shader;
> +struct gl_shader_program;
> +
> extern void
> _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
> bool dump_ast, bool dump_hir);
> diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
> index db4ba88..66520a4 100644
> --- a/src/mesa/drivers/dri/i965/brw_link.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_link.cpp
> @@ -27,6 +27,7 @@
> #include "brw_nir.h"
> #include "brw_program.h"
> #include "compiler/glsl/ir_optimization.h"
> +#include "compiler/glsl/program.h"
> #include "program/program.h"
> #include "main/shaderapi.h"
> #include "main/uniforms.h"
> @@ -282,5 +283,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
> if (brw->precompile && !brw_shader_precompile(ctx, shProg))
> return false;
>
> + build_program_resource_list(shProg);
> return true;
> }
> diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
> index c9c3044..403803b 100644
> --- a/src/mesa/program/ir_to_mesa.cpp
> +++ b/src/mesa/program/ir_to_mesa.cpp
> @@ -31,6 +31,7 @@
>
> #include <stdio.h>
> #include "main/compiler.h"
> +#include "main/macros.h"
> #include "main/mtypes.h"
> #include "main/shaderapi.h"
> #include "main/shaderobj.h"
> @@ -2933,6 +2934,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
> _mesa_reference_program(ctx, &linked_prog, NULL);
> }
>
> + build_program_resource_list(prog);
> return prog->LinkStatus;
> }
>
> @@ -2961,8 +2963,6 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
> if (prog->LinkStatus) {
> if (!ctx->Driver.LinkShader(ctx, prog)) {
> prog->LinkStatus = GL_FALSE;
> - } else {
> - build_program_resource_list(prog);
> }
> }
>
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index f5b8c33..d98627f 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -34,6 +34,7 @@
>
> #include "compiler/glsl/glsl_parser_extras.h"
> #include "compiler/glsl/ir_optimization.h"
> +#include "compiler/glsl/program.h"
>
> #include "main/errors.h"
> #include "main/shaderobj.h"
> @@ -5923,6 +5924,8 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
> validate_ir_tree(ir);
> }
>
> + build_program_resource_list(prog);
> +
> for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
> struct gl_program *linked_prog;
>
> --
> 2.1.4
>
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