[Mesa-dev] [PATCH 3/4] program: Use _mesa_geometric_samples to calculate gl_NumSamples
Neil Roberts
neil at linux.intel.com
Thu Feb 4 16:12:06 UTC 2016
Otherwise it won't take into account the default samples for
framebuffers with no attachments.
---
src/mesa/program/prog_statevars.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/mesa/program/prog_statevars.c b/src/mesa/program/prog_statevars.c
index 12490d0..eed2412 100644
--- a/src/mesa/program/prog_statevars.c
+++ b/src/mesa/program/prog_statevars.c
@@ -40,6 +40,7 @@
#include "prog_statevars.h"
#include "prog_parameter.h"
#include "main/samplerobj.h"
+#include "framebuffer.h"
#define ONE_DIV_SQRT_LN2 (1.201122408786449815)
@@ -352,7 +353,7 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[],
}
return;
case STATE_NUM_SAMPLES:
- ((int *)value)[0] = ctx->DrawBuffer->Visual.samples;
+ ((int *)value)[0] = _mesa_geometric_samples(ctx->DrawBuffer);
return;
case STATE_DEPTH_RANGE:
value[0] = ctx->ViewportArray[0].Near; /* near */
--
2.5.0
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