[Mesa-dev] [PATCH 1/4] st/mesa: handle indirect samplers in arrays/structs properly (v3)

Dave Airlie airlied at gmail.com
Fri Feb 5 04:25:39 UTC 2016


> +
> +   *base = this->shader_program->UniformStorage[location].opaque[shader].index;

self-review: this needs to use UniformRemapTable here, so it picks up
the correct uniforms
(fixes fs-texelFetch-2D).

Dave.


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