[Mesa-dev] [PATCH 0/7] Fixes for SW:KotOR (v2)
Miklós Máté
mtmkls at gmail.com
Fri Feb 5 21:11:12 UTC 2016
Hi,
this series is the second version of my patch set, which aims to improve the looks of Star Wars: Knights of the Old Republic (via Wine). The main feature is the implementation of GL_ATI_fragment_shader for all Gallium divers (though I could only test it with radeonsi, llvmpipe, and softpipe). If this extension is available, the game uses it quite extensively: perhaps the most notable effect is the animated water ripples, but it also fixes the grass, improves the specular on wet characters (e.g. the Selkath) and it is used for regular texturing almost everywhere. The game has two optional post-process effects that also depend on this extension: framebuffer effects (light bloom, distortion), and soft shadows.
See the screenshot gallery in http://lists.freedesktop.org/archives/mesa-dev/2015-December/103263.html
AFAIK there are 4 games that can use ATI_fs: KotOR 1&2, Doom 3, Quake 4.
Patches 1-3 implement ATI_fragment_shader, 4-7 are fixes for post-processing in KotOR
After this series the following issues remain with post-processing in KotOR that I've been unable to fix yet:
1. Enabling MSAA results in black screen when post-process is enabled, only the light bloom is visible. I don't know how to debug this.
2. Post-process filters are extremely slow. Normally the game runs at around 80fps (cpu-bound), but drops to 15fps with framebuffer effects, 20fps with soft shadows, 9fps with both. I've tried to profile this with apitrace, and found a bottleneck (see patch 07) that cost 5ms per call, but it turned out that it's not the real bottleneck. Both capturing and replaying are very slow compared to the game (15fps), so the profiler basically measures its own latency. I've tried to find the real culprit by adding time measurement to the calls made when drawing the post-process effects, but haven't found anything yet.
MM
Miklós Máté (7):
mesa: optionally associate a gl_program to ati_fragment_shader
st/mesa: implement GL_ATI_fragment_shader
st/mesa: enable GL_ATI_fragment_shader
mesa: remove check_compatible() in make_current
st/mesa: fix handling the fallback texture
glx: remove incorrect refcounting of DRIdrawable
mesa: optimize out the realloc from glCopyTexImagexD()
src/glx/dri2_glx.c | 4 -
src/glx/dri3_glx.c | 4 -
src/glx/dri_common.c | 38 --
src/glx/dri_glx.c | 4 -
src/glx/drisw_glx.c | 4 -
src/glx/glxclient.h | 1 -
src/mesa/Makefile.sources | 1 +
src/mesa/drivers/common/driverfuncs.c | 3 +
.../drivers/dri/radeon/radeon_common_context.c | 2 +-
src/mesa/main/atifragshader.c | 13 +-
src/mesa/main/blend.c | 4 +-
src/mesa/main/blend.h | 4 +-
src/mesa/main/context.c | 89 +--
src/mesa/main/dd.h | 7 +-
src/mesa/main/mtypes.h | 8 +-
src/mesa/main/pixel.c | 4 +-
src/mesa/main/pixel.h | 4 +-
src/mesa/main/state.c | 14 +-
src/mesa/main/teximage.c | 32 +
src/mesa/program/program.h | 2 +
src/mesa/state_tracker/st_atifs_to_tgsi.c | 734 +++++++++++++++++++++
src/mesa/state_tracker/st_atifs_to_tgsi.h | 65 ++
src/mesa/state_tracker/st_atom_constbuf.c | 14 +
src/mesa/state_tracker/st_atom_sampler.c | 6 +-
src/mesa/state_tracker/st_atom_shader.c | 5 +-
src/mesa/state_tracker/st_cb_drawpixels.c | 1 +
src/mesa/state_tracker/st_cb_program.c | 36 +-
src/mesa/state_tracker/st_extensions.c | 1 +
src/mesa/state_tracker/st_program.c | 30 +-
src/mesa/state_tracker/st_program.h | 4 +
30 files changed, 977 insertions(+), 161 deletions(-)
create mode 100644 src/mesa/state_tracker/st_atifs_to_tgsi.c
create mode 100644 src/mesa/state_tracker/st_atifs_to_tgsi.h
--
2.7.0
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