[Mesa-dev] [RFC 0/6] nir: Rework the way texture instructions reference samplers
Jason Ekstrand
jason at jlekstrand.net
Sat Feb 6 05:10:49 UTC 2016
This patch series is the first of many that I will be sending out in the
next few weeks in an attempt to land SPIR-V support. While the SPIR-V code
to test said patches does not exist in mesa yet, they will be piglited and
most of said patches have been baking, in one for or another, for quite
some time in my SPIR-V branch which is working rather well. This series is
a notable exception in that rule; hence the RFC status. I only just cooked
it up today but I believe it will solve one of the fundamental problems in
my current SPIR-V implementation: that of passing textures into functions.
I also think it cleans some things up in NIR rather nicely.
The fundamental idea is to allow for load_var intrinsics to be used on
sampler types. The result of the load_var is defined to be the sampler
index which is passed directly into the sampler_offset source of the tex
innstruction. This also has the advantage of getting rid of all of the
special-casing of texture instructions and their sampler parameters.
But does it work? What happens if someone tries to do something algebraic
with that value? Well, they can't. There's nothing that, following the
GLSL rules, will introduce such a thing. If, for instance, we're in the
case where someone passes it through a couple of layers of functions then,
after function inlining and copy-propagation, the texture instruction will
source from the load_var directly again and off we go.
As one more side-note, I would eventually like to get rid of the awkward
index+offset thing that we're using in texture instructions with just an
index field like we have for other loads. Unfortunately, we need the base
index for state-based shader recompiles. One of these days, on my very
long list of things to do, I'd like to make recompiles safe for indirects
on array textures and then, maybe, we can just have an index.
Cc: Connor Abbott <cwabbott0 at gmail.com>
Jason Ekstrand (6):
nir: Add a helper for copying a deref_var
nir/builder: Add a helper for loading from a deref_var
nir/types: Advertise 1 vector component for sampler types
i965/nir: Lower samplers before uniforms
nir: Replace tex_instr.array_size with max_sampler_index
nir: Rework the way texture instructions reference samplers
src/compiler/nir/glsl_to_nir.cpp | 35 ++++++++-------
src/compiler/nir/nir.c | 13 ++----
src/compiler/nir/nir.h | 7 ++-
src/compiler/nir/nir_builder.h | 15 +++++++
src/compiler/nir/nir_clone.c | 4 +-
src/compiler/nir/nir_instr_set.c | 19 ++------
src/compiler/nir/nir_lower_samplers.c | 61 +++++++++++++-------------
src/compiler/nir/nir_lower_var_copies.c | 4 +-
src/compiler/nir/nir_opt_constant_folding.c | 5 +--
src/compiler/nir/nir_print.c | 6 +--
src/compiler/nir/nir_remove_dead_variables.c | 13 ------
src/compiler/nir/nir_validate.c | 7 +--
src/compiler/nir_types.cpp | 5 ++-
src/gallium/drivers/vc4/vc4_nir_lower_txf_ms.c | 1 -
src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 2 +-
src/mesa/drivers/dri/i965/brw_nir.c | 6 +--
src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | 3 +-
17 files changed, 90 insertions(+), 116 deletions(-)
--
2.5.0.400.gff86faf
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