[Mesa-dev] [RFCv3 11/11] mesa/st: add support for NIR as possible driver IR
Rob Clark
robdclark at gmail.com
Sat Feb 6 13:45:53 UTC 2016
On Sun, Jan 31, 2016 at 3:16 PM, Rob Clark <robdclark at gmail.com> wrote:
> + // XXX get from pipe_screen? Or just let pipe driver provide?
> + nir_options.lower_fpow = true;
> + nir_options.lower_fsat = true;
> + nir_options.lower_scmp = true;
> + nir_options.lower_flrp = true;
> + nir_options.lower_ffract = true;
> + nir_options.native_integers = true;
> +
btw, one of the few remaining things to tackle is how to handle
nir_shader_compiler_options struct. To follow the existing approach
of shader caps, I'd have to add a big pile of caps now, and then keep
adding them as nir_shader_compiler_options struct grows. Which seems
sub-optimal.
How do people feel about adding a screen->get_shader_paramp() which,
along the lines of get_paramf, returns a 'const void *'? Then we
could add a single cap to return the whole compiler-options struct.
(And maybe if at some point there was direct support for LLVM as an
IR, it might need something similar??)
Other possibility is just a pipe->get_nir_compiler_options() type
hook. A bit more of a point solution, but might make sense if we
can't think of any other plausible uses for ->get_shader_paramp()..
and less churn since it would only need to be implemented by drivers
consuming NIR..
Thoughts/opinions?
BR,
-R
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