[Mesa-dev] [PATCH v2 01/20] mesa: make compute maximums reflect driver-provided values

Samuel Pitoiset samuel.pitoiset at gmail.com
Sat Feb 6 22:04:34 UTC 2016


From: Ilia Mirkin <imirkin at alum.mit.edu>

Looks like the various max's were never plumbed through.

Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
---
 src/compiler/glsl/builtin_variables.cpp  | 15 ++++++++++-----
 src/compiler/glsl/glsl_parser_extras.cpp |  7 +++++++
 src/compiler/glsl/glsl_parser_extras.h   |  5 +++++
 src/compiler/glsl/main.cpp               |  4 ++++
 src/mesa/main/config.h                   |  6 ------
 src/mesa/main/get_hash_params.py         | 12 ++++++------
 6 files changed, 32 insertions(+), 17 deletions(-)

diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp
index 6db74f1..d20fc4a 100644
--- a/src/compiler/glsl/builtin_variables.cpp
+++ b/src/compiler/glsl/builtin_variables.cpp
@@ -770,11 +770,16 @@ builtin_variable_generator::generate_constants()
    }
 
    if (state->is_version(430, 310) || state->ARB_compute_shader_enable) {
-      add_const("gl_MaxComputeAtomicCounterBuffers", MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS);
-      add_const("gl_MaxComputeAtomicCounters", MAX_COMPUTE_ATOMIC_COUNTERS);
-      add_const("gl_MaxComputeImageUniforms", MAX_COMPUTE_IMAGE_UNIFORMS);
-      add_const("gl_MaxComputeTextureImageUnits", MAX_COMPUTE_TEXTURE_IMAGE_UNITS);
-      add_const("gl_MaxComputeUniformComponents", MAX_COMPUTE_UNIFORM_COMPONENTS);
+      add_const("gl_MaxComputeAtomicCounterBuffers",
+                state->Const.MaxComputeAtomicCounterBuffers);
+      add_const("gl_MaxComputeAtomicCounters",
+                state->Const.MaxComputeAtomicCounters);
+      add_const("gl_MaxComputeImageUniforms",
+                state->Const.MaxComputeImageUniforms);
+      add_const("gl_MaxComputeTextureImageUnits",
+                state->Const.MaxComputeTextureImageUnits);
+      add_const("gl_MaxComputeUniformComponents",
+                state->Const.MaxComputeUniformComponents);
 
       add_const_ivec3("gl_MaxComputeWorkGroupCount",
                       state->Const.MaxComputeWorkGroupCount[0],
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index b635d99..e77fc38 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -119,6 +119,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
    this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters;
    this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
    this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
+   this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters;
    this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
    this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
    this->Const.MaxVertexAtomicCounterBuffers =
@@ -131,6 +132,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
       ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers;
    this->Const.MaxFragmentAtomicCounterBuffers =
       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
+   this->Const.MaxComputeAtomicCounterBuffers =
+      ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers;
    this->Const.MaxCombinedAtomicCounterBuffers =
       ctx->Const.MaxCombinedAtomicBuffers;
    this->Const.MaxAtomicCounterBufferSize =
@@ -142,6 +145,9 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
    for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++)
       this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i];
 
+   this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
+   this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents;
+
    this->Const.MaxImageUnits = ctx->Const.MaxImageUnits;
    this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources;
    this->Const.MaxImageSamples = ctx->Const.MaxImageSamples;
@@ -150,6 +156,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
    this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms;
    this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms;
    this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
+   this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
    this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
 
    /* ARB_viewport_array */
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index a905b56..6c805b9 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -429,6 +429,11 @@ struct _mesa_glsl_parse_state {
       unsigned MaxAtomicCounterBufferSize;
 
       /* ARB_compute_shader */
+      unsigned MaxComputeAtomicCounterBuffers;
+      unsigned MaxComputeAtomicCounters;
+      unsigned MaxComputeImageUniforms;
+      unsigned MaxComputeTextureImageUnits;
+      unsigned MaxComputeUniformComponents;
       unsigned MaxComputeWorkGroupCount[3];
       unsigned MaxComputeWorkGroupSize[3];
 
diff --git a/src/compiler/glsl/main.cpp b/src/compiler/glsl/main.cpp
index df93a01..ff705dc 100644
--- a/src/compiler/glsl/main.cpp
+++ b/src/compiler/glsl/main.cpp
@@ -62,6 +62,10 @@ initialize_context(struct gl_context *ctx, gl_api api)
    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
    ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */
+   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8;
+   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8;
+   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8;
+   ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12;
 
    switch (ctx->Const.GLSLVersion) {
    case 100:
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 2d53e2f..1261b7b 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -290,13 +290,7 @@
 
 /** For GL_ARB_compute_shader */
 /*@{*/
-#define MAX_COMPUTE_UNIFORM_BLOCKS          12
-#define MAX_COMPUTE_TEXTURE_IMAGE_UNITS     16
-#define MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS  8
-#define MAX_COMPUTE_ATOMIC_COUNTERS         8
 #define MAX_COMPUTE_SHARED_MEMORY_SIZE      32768
-#define MAX_COMPUTE_UNIFORM_COMPONENTS      512
-#define MAX_COMPUTE_IMAGE_UNIFORMS          8
 /*@}*/
 
 /** For GL_ARB_pipeline_statistics_query */
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 164095c..2a34b7c 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -455,13 +455,13 @@ descriptor=[
 
 # GL_ARB_compute_shader / GLES 3.1
   [ "MAX_COMPUTE_WORK_GROUP_INVOCATIONS", "CONTEXT_INT(Const.MaxComputeWorkGroupInvocations), extra_ARB_compute_shader_es31" ],
-  [ "MAX_COMPUTE_UNIFORM_BLOCKS", "CONST(MAX_COMPUTE_UNIFORM_BLOCKS), extra_ARB_compute_shader_es31" ],
-  [ "MAX_COMPUTE_TEXTURE_IMAGE_UNITS", "CONST(MAX_COMPUTE_TEXTURE_IMAGE_UNITS), extra_ARB_compute_shader_es31" ],
-  [ "MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS", "CONST(MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS), extra_ARB_compute_shader_es31" ],
-  [ "MAX_COMPUTE_ATOMIC_COUNTERS", "CONST(MAX_COMPUTE_ATOMIC_COUNTERS), extra_ARB_compute_shader_es31" ],
+  [ "MAX_COMPUTE_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks), extra_ARB_compute_shader_es31" ],
+  [ "MAX_COMPUTE_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits), extra_ARB_compute_shader_es31" ],
+  [ "MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers), extra_ARB_compute_shader_es31" ],
+  [ "MAX_COMPUTE_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters), extra_ARB_compute_shader_es31" ],
   [ "MAX_COMPUTE_SHARED_MEMORY_SIZE", "CONST(MAX_COMPUTE_SHARED_MEMORY_SIZE), extra_ARB_compute_shader_es31" ],
-  [ "MAX_COMPUTE_UNIFORM_COMPONENTS", "CONST(MAX_COMPUTE_UNIFORM_COMPONENTS), extra_ARB_compute_shader_es31" ],
-  [ "MAX_COMPUTE_IMAGE_UNIFORMS", "CONST(MAX_COMPUTE_IMAGE_UNIFORMS), extra_ARB_compute_shader_es31" ],
+  [ "MAX_COMPUTE_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents), extra_ARB_compute_shader_es31" ],
+  [ "MAX_COMPUTE_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms), extra_ARB_compute_shader_es31" ],
   [ "DISPATCH_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_compute_shader_es31" ],
   [ "MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents), extra_ARB_compute_shader_es31" ],
 
-- 
2.6.4



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