[Mesa-dev] [PATCH 2/2] glsl: return cloned signature, not the builtin one

Timothy Arceri timothy.arceri at collabora.com
Sun Feb 7 09:09:17 UTC 2016


On Sat, 2016-02-06 at 17:10 -0500, Ilia Mirkin wrote:
> The builtin data can get released with a glReleaseShaderCompiler
> call.
> We're careful everywhere to clone everything that comes out of
> builtins
> except here, where we accidentally return the signature belonging to
> the
> builtin version, rather than the locally-cloned one.
> 
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>

Reviewed-by: Timothy Arceri <timothy.arceri at collabora.com>



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