[Mesa-dev] [PATCH v2 05/20] gallium/cso: add support for compute shaders
Samuel Pitoiset
samuel.pitoiset at gmail.com
Sun Feb 7 11:02:31 UTC 2016
On 02/07/2016 12:28 AM, Ilia Mirkin wrote:
> I believe that the previous suggestion was that cso didn't need to
> know anything about compute shaders... just call the functions
> directly.
It seems like the previous suggestion was to *only* remove
cso_{save,restore}_compute_shader() because they are currently not used.
Let's wait for Marek to be sure. :-)
>
> On Sat, Feb 6, 2016 at 5:04 PM, Samuel Pitoiset
> <samuel.pitoiset at gmail.com> wrote:
>> Changes from v2:
>> - removed cso_{save,restore}_compute_shader() functions and the
>> compute_shader_saved variable because disabling compute shaders for
>> meta ops is not currently needed
>>
>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu> (v1)
>> ---
>> src/gallium/auxiliary/cso_cache/cso_context.c | 30 +++++++++++++++++++++++++++
>> src/gallium/auxiliary/cso_cache/cso_context.h | 4 ++++
>> 2 files changed, 34 insertions(+)
>>
>> diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c
>> index 6b29b20..79ae753 100644
>> --- a/src/gallium/auxiliary/cso_cache/cso_context.c
>> +++ b/src/gallium/auxiliary/cso_cache/cso_context.c
>> @@ -69,6 +69,7 @@ struct cso_context {
>>
>> boolean has_geometry_shader;
>> boolean has_tessellation;
>> + boolean has_compute_shader;
>> boolean has_streamout;
>>
>> struct pipe_sampler_view *fragment_views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
>> @@ -106,6 +107,7 @@ struct cso_context {
>> void *geometry_shader, *geometry_shader_saved;
>> void *tessctrl_shader, *tessctrl_shader_saved;
>> void *tesseval_shader, *tesseval_shader_saved;
>> + void *compute_shader;
>> void *velements, *velements_saved;
>> struct pipe_query *render_condition, *render_condition_saved;
>> uint render_condition_mode, render_condition_mode_saved;
>> @@ -272,6 +274,10 @@ struct cso_context *cso_create_context( struct pipe_context *pipe )
>> PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
>> ctx->has_tessellation = TRUE;
>> }
>> + if (pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_COMPUTE,
>> + PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
>> + ctx->has_compute_shader = TRUE;
>> + }
>> if (pipe->screen->get_param(pipe->screen,
>> PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0) {
>> ctx->has_streamout = TRUE;
>> @@ -333,6 +339,10 @@ void cso_destroy_context( struct cso_context *ctx )
>> ctx->pipe->bind_tes_state(ctx->pipe, NULL);
>> ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_TESS_EVAL, 0, NULL);
>> }
>> + if (ctx->has_compute_shader) {
>> + ctx->pipe->bind_compute_state(ctx->pipe, NULL);
>> + ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_COMPUTE, 0, NULL);
>> + }
>> ctx->pipe->bind_vertex_elements_state( ctx->pipe, NULL );
>>
>> if (ctx->has_streamout)
>> @@ -907,6 +917,26 @@ void cso_restore_tesseval_shader(struct cso_context *ctx)
>> ctx->tesseval_shader_saved = NULL;
>> }
>>
>> +void cso_set_compute_shader_handle(struct cso_context *ctx, void *handle)
>> +{
>> + assert(ctx->has_compute_shader || !handle);
>> +
>> + if (ctx->has_compute_shader && ctx->compute_shader != handle) {
>> + ctx->compute_shader = handle;
>> + ctx->pipe->bind_compute_state(ctx->pipe, handle);
>> + }
>> +}
>> +
>> +void cso_delete_compute_shader(struct cso_context *ctx, void *handle)
>> +{
>> + if (handle == ctx->compute_shader) {
>> + /* unbind before deleting */
>> + ctx->pipe->bind_compute_state(ctx->pipe, NULL);
>> + ctx->compute_shader = NULL;
>> + }
>> + ctx->pipe->delete_compute_state(ctx->pipe, handle);
>> +}
>> +
>> enum pipe_error
>> cso_set_vertex_elements(struct cso_context *ctx,
>> unsigned count,
>> diff --git a/src/gallium/auxiliary/cso_cache/cso_context.h b/src/gallium/auxiliary/cso_cache/cso_context.h
>> index f0a2739..ec9112b 100644
>> --- a/src/gallium/auxiliary/cso_cache/cso_context.h
>> +++ b/src/gallium/auxiliary/cso_cache/cso_context.h
>> @@ -151,6 +151,10 @@ void cso_save_tesseval_shader(struct cso_context *cso);
>> void cso_restore_tesseval_shader(struct cso_context *cso);
>>
>>
>> +void cso_set_compute_shader_handle(struct cso_context *ctx, void *handle);
>> +void cso_delete_compute_shader(struct cso_context *ctx, void *handle);
>> +
>> +
>> void cso_set_framebuffer(struct cso_context *cso,
>> const struct pipe_framebuffer_state *fb);
>> void cso_save_framebuffer(struct cso_context *cso);
>> --
>> 2.6.4
>>
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