[Mesa-dev] gallium AoA support and indirect sampler fixes

Dave Airlie airlied at gmail.com
Mon Feb 8 03:49:21 UTC 2016


On 8 February 2016 at 00:13, Laurent Carlier <lordheavym at gmail.com> wrote:
> Le vendredi 5 février 2016, 13:40:26 CET Dave Airlie a écrit :
>> Hi,
>>
>> In fixing some indirect sampler issues with ARB_gpu_shader5,
>> I realised AoA was mostly fixed as well by the same things.
>>
>> Ilia made me fix atomics as well.
>>
>> So thise patch set enables AoA support on all gallium drivers
>> exposing GLSL 1.30.
>>
>> Dave.
>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
> I 've quickly tested the series, Shadow of Mordor segfault on start and first
> intro movie from witcher 2 is greenish then it segfault.
>
> On top of mesa-git with llvm-svn (both trunk) and amdgpu/kernel-4.5rc2

Thanks for giving it a go,

the series I reposted should fix all this, on my gallium-sampler-fix
branch as well.

Dave.


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