[Mesa-dev] [PATCH 3/3] st/mesa: don't allocate bitmap drawing state until needed
Gustaw Smolarczyk
wielkiegie at gmail.com
Mon Feb 8 17:10:32 UTC 2016
2016-02-08 18:07 GMT+01:00 Brian Paul <brianp at vmware.com>:
> Most apps don't use glBitmap so don't allocate the bitmap cache or
> gallium state objects/shaders/etc until the first call to st_Bitmap().
> ---
> src/mesa/state_tracker/st_cb_bitmap.c | 145 ++++++++++++++++++----------------
> src/mesa/state_tracker/st_cb_bitmap.h | 3 -
> src/mesa/state_tracker/st_context.c | 1 -
> 3 files changed, 77 insertions(+), 72 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
> index c26ee7f..ca1dfab 100644
> --- a/src/mesa/state_tracker/st_cb_bitmap.c
> +++ b/src/mesa/state_tracker/st_cb_bitmap.c
> @@ -497,8 +497,9 @@ create_cache_trans(struct st_context *st)
> void
> st_flush_bitmap_cache(struct st_context *st)
> {
> - if (!st->bitmap.cache->empty) {
> - struct bitmap_cache *cache = st->bitmap.cache;
> + struct bitmap_cache *cache = st->bitmap.cache;
> +
> + if (cache && !st->bitmap.cache->empty) {
Maybe do the following:
if (cache && !cache->empty) {
> struct pipe_context *pipe = st->pipe;
> struct pipe_sampler_view *sv;
>
> @@ -617,6 +618,76 @@ accum_bitmap(struct gl_context *ctx,
> }
>
>
> +/**
> + * One-time init for drawing bitmaps.
> + */
> +static void
> +init_bitmap_state(struct st_context *st)
> +{
> + struct pipe_sampler_state *sampler = &st->bitmap.samplers[0];
> + struct pipe_context *pipe = st->pipe;
> + struct pipe_screen *screen = pipe->screen;
> +
> + /* This function should only be called once */
> + assert(st->bitmap.cache == NULL);
> +
> + /* alloc bitmap cache object */
> + st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
> +
> + /* init sampler state once */
> + memset(sampler, 0, sizeof(*sampler));
> + sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
> + sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
> + sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
> + sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
> + sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
> + sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
> + st->bitmap.samplers[1] = *sampler;
> + st->bitmap.samplers[1].normalized_coords = 1;
> +
> + /* init baseline rasterizer state once */
> + memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
> + st->bitmap.rasterizer.half_pixel_center = 1;
> + st->bitmap.rasterizer.bottom_edge_rule = 1;
> + st->bitmap.rasterizer.depth_clip = 1;
> +
> + /* find a usable texture format */
> + if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
> + PIPE_TEXTURE_2D, 0,
> + PIPE_BIND_SAMPLER_VIEW)) {
> + st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
> + }
> + else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
> + PIPE_TEXTURE_2D, 0,
> + PIPE_BIND_SAMPLER_VIEW)) {
> + st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
> + }
> + else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
> + PIPE_TEXTURE_2D, 0,
> + PIPE_BIND_SAMPLER_VIEW)) {
> + st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
> + }
> + else {
> + /* XXX support more formats */
> + assert(0);
> + }
> +
> + /* Create the vertex shader */
> + {
> + const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
> + TGSI_SEMANTIC_COLOR,
> + st->needs_texcoord_semantic ? TGSI_SEMANTIC_TEXCOORD :
> + TGSI_SEMANTIC_GENERIC };
> + const uint semantic_indexes[] = { 0, 0, 0 };
> + st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
> + semantic_names,
> + semantic_indexes,
> + FALSE);
> + }
> +
> + reset_cache(st);
> +}
> +
>
> /**
> * Called via ctx->Driver.Bitmap()
> @@ -632,6 +703,10 @@ st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
> assert(width > 0);
> assert(height > 0);
>
> + if (!st->bitmap.cache) {
> + init_bitmap_state(st);
> + }
> +
> /* We only need to validate state of the st dirty flags are set or
> * any non-_NEW_PROGRAM_CONSTANTS mesa flags are set. The VS we use
> * for bitmap drawing uses no constants and the FS constants are
> @@ -641,19 +716,6 @@ st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
> st_validate_state(st);
> }
>
> - if (!st->bitmap.vs) {
> - /* create pass-through vertex shader now */
> - const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
> - TGSI_SEMANTIC_COLOR,
> - st->needs_texcoord_semantic ? TGSI_SEMANTIC_TEXCOORD :
> - TGSI_SEMANTIC_GENERIC };
> - const uint semantic_indexes[] = { 0, 0, 0 };
> - st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
> - semantic_names,
> - semantic_indexes,
> - FALSE);
> - }
> -
> if (UseBitmapCache && accum_bitmap(ctx, x, y, width, height, unpack, bitmap))
> return;
>
> @@ -686,59 +748,6 @@ st_init_bitmap_functions(struct dd_function_table *functions)
> }
>
>
> -/** Per-context init */
> -void
> -st_init_bitmap(struct st_context *st)
> -{
> - struct pipe_sampler_state *sampler = &st->bitmap.samplers[0];
> - struct pipe_context *pipe = st->pipe;
> - struct pipe_screen *screen = pipe->screen;
> -
> - /* init sampler state once */
> - memset(sampler, 0, sizeof(*sampler));
> - sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
> - sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
> - sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
> - sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
> - sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
> - sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
> - st->bitmap.samplers[1] = *sampler;
> - st->bitmap.samplers[1].normalized_coords = 1;
> -
> - /* init baseline rasterizer state once */
> - memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
> - st->bitmap.rasterizer.half_pixel_center = 1;
> - st->bitmap.rasterizer.bottom_edge_rule = 1;
> - st->bitmap.rasterizer.depth_clip = 1;
> -
> - /* find a usable texture format */
> - if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
> - PIPE_TEXTURE_2D, 0,
> - PIPE_BIND_SAMPLER_VIEW)) {
> - st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
> - }
> - else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
> - PIPE_TEXTURE_2D, 0,
> - PIPE_BIND_SAMPLER_VIEW)) {
> - st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
> - }
> - else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
> - PIPE_TEXTURE_2D, 0,
> - PIPE_BIND_SAMPLER_VIEW)) {
> - st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
> - }
> - else {
> - /* XXX support more formats */
> - assert(0);
> - }
> -
> - /* alloc bitmap cache object */
> - st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
> -
> - reset_cache(st);
> -}
> -
> -
> /** Per-context tear-down */
> void
> st_destroy_bitmap(struct st_context *st)
> diff --git a/src/mesa/state_tracker/st_cb_bitmap.h b/src/mesa/state_tracker/st_cb_bitmap.h
> index dc7e5cb..4d1ae22 100644
> --- a/src/mesa/state_tracker/st_cb_bitmap.h
> +++ b/src/mesa/state_tracker/st_cb_bitmap.h
> @@ -42,9 +42,6 @@ extern void
> st_init_bitmap_functions(struct dd_function_table *functions);
>
> extern void
> -st_init_bitmap(struct st_context *st);
> -
> -extern void
> st_destroy_bitmap(struct st_context *st);
>
> extern void
> diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
> index 446ebfb..9016846 100644
> --- a/src/mesa/state_tracker/st_context.c
> +++ b/src/mesa/state_tracker/st_context.c
> @@ -231,7 +231,6 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
> st->cso_context = cso_create_context(pipe);
>
> st_init_atoms( st );
> - st_init_bitmap(st);
> st_init_clear(st);
> st_init_draw( st );
> st_init_pbo_upload(st);
> --
> 1.9.1
>
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> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Regards,
Gustaw Smolarczyk
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