[Mesa-dev] [RFCv3 11/11] mesa/st: add support for NIR as possible driver IR
Ilia Mirkin
imirkin at alum.mit.edu
Mon Feb 8 18:01:18 UTC 2016
On Mon, Feb 8, 2016 at 8:59 AM, Rob Clark <robdclark at gmail.com> wrote:
> On Mon, Feb 8, 2016 at 6:58 AM, Roland Scheidegger <sroland at vmware.com> wrote:
>> Am 06.02.2016 um 22:30 schrieb Marek Olšák:
>>> On Sat, Feb 6, 2016 at 2:45 PM, Rob Clark <robdclark at gmail.com> wrote:
>>>> On Sun, Jan 31, 2016 at 3:16 PM, Rob Clark <robdclark at gmail.com> wrote:
>>>>> + // XXX get from pipe_screen? Or just let pipe driver provide?
>>>>> + nir_options.lower_fpow = true;
>>>>> + nir_options.lower_fsat = true;
>>>>> + nir_options.lower_scmp = true;
>>>>> + nir_options.lower_flrp = true;
>>>>> + nir_options.lower_ffract = true;
>>>>> + nir_options.native_integers = true;
>>>>> +
>>>>
>>>>
>>>> btw, one of the few remaining things to tackle is how to handle
>>>> nir_shader_compiler_options struct. To follow the existing approach
>>>> of shader caps, I'd have to add a big pile of caps now, and then keep
>>>> adding them as nir_shader_compiler_options struct grows. Which seems
>>>> sub-optimal.
>>>>
>>>> How do people feel about adding a screen->get_shader_paramp() which,
>>>> along the lines of get_paramf, returns a 'const void *'? Then we
>>>> could add a single cap to return the whole compiler-options struct.
>>>> (And maybe if at some point there was direct support for LLVM as an
>>>> IR, it might need something similar??)
>>>>
>>>> Other possibility is just a pipe->get_nir_compiler_options() type
>>>> hook. A bit more of a point solution, but might make sense if we
>>>> can't think of any other plausible uses for ->get_shader_paramp()..
>>>> and less churn since it would only need to be implemented by drivers
>>>> consuming NIR..
>>>>
>>>> Thoughts/opinions?
>>>
>>> pipe->get_nir_compiler_options() sounds good.
>>>
>>> Maybe wait for VMWare guys' opinion as well.
>>
>> Looks usable to me, albeit I'm not sure you really need NIR-specific
>> options as such? That is those options above don't really look nir
>> specific - maybe they aren't used with just glsl->tgsi, but it looks to
>> me like they would in theory be applicable to other IR as well. Though I
>> suppose if you just had compiler_otions it would be a bit confusing if
>> you had entries which then may not be used...
>
> Yeah, not really NIR specific (and there are a couple that overlap w/
> existing caps), other than being used only by NIR.. although it would
> be a lot of churn to keep adding caps when the compiler_options struct
> is extended, and it might be confusing that some of the lowering
> options aren't supported in the TGSI path..
>
> I guess right now it really only matters for two drivers, and down the
> road I think we won't have more than 3 or 4 drivers using NIR, so I
> suppose it is also an option to start w/
> screen->get_nir_compiler_options() for now and revisit later. If we
> get to the point where we are always doing glsl->nir and then
> optionally nir->tgsi for drivers that don't consume NIR directly,
> maybe then it would make more sense to expose everything as caps?
I actually kinda want this for TGSI as well, eventually. Perhaps something like
bool get_compiler_options(pipe_shader_ir, void *)
or perhaps struct pipe_compiler_options * (which would contain some
common stuff + a union of the per-ir options) instead of the void *
would make more sense? The reason I'm interested is to be able to
indicate that various frontend opts should be disabled. Also it could
be used to get rid of a bunch of PIPE_CAP_TGSI_XYZ's, which are a huge
pain to add all the time.
-ilia
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