[Mesa-dev] [PATCH 3/3] st/mesa: clarify some texture target code in st_cb_drawpix.c
Brian Paul
brianp at vmware.com
Tue Feb 9 22:49:45 UTC 2016
Use st->internal_target instead of PIPE_TEXTURE_2D when choosing the
texture format. Probably no real difference, but let's be consistent.
Simplify a test when determining whether we need normalized texcoords.
Add a new assertion.
---
src/mesa/state_tracker/st_cb_drawpixels.c | 8 +++++---
1 file changed, 5 insertions(+), 3 deletions(-)
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index 7096bd2..fd58886 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -358,8 +358,8 @@ make_texture(struct st_context *st,
GLenum intFormat = internal_format(ctx, format, type);
pipeFormat = st_choose_format(st, intFormat, format, type,
- PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW,
- FALSE);
+ st->internal_target, 0,
+ PIPE_BIND_SAMPLER_VIEW, FALSE);
assert(pipeFormat != PIPE_FORMAT_NONE);
}
@@ -556,7 +556,9 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
struct cso_context *cso = st->cso_context;
GLfloat x0, y0, x1, y1;
GLsizei maxSize;
- boolean normalized = sv[0]->texture->target != PIPE_TEXTURE_RECT;
+ boolean normalized = sv[0]->texture->target == PIPE_TEXTURE_2D;
+
+ assert(sv[0]->texture->target == st->internal_target);
/* limit checks */
/* XXX if DrawPixels image is larger than max texture size, break
--
1.9.1
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