[Mesa-dev] [PATCH] mesa/glformats: Bypass resolving effective internal format for GL_BGRA
Eduardo Lima Mitev
elima at igalia.com
Wed Feb 10 13:57:16 UTC 2016
Currently, when validating format and type on ES3, we treat GL_BGRA as a
special case when obtaining the effective internal format from the format
and type. This is because _mesa_base_tex_format() returns GL_RGBA as base
format for GL_BGRA (and quite a few code paths depend on this behavior).
However, this makes calls to glTexImage with:
internalFormat=GL_RGBA format=GL_BGRA_EXT and type=GL_UNSIGNED_BYTE
to pass when it should generate an invalid operation (since format and
internalformat mismatch,
see https://bugs.freedesktop.org/show_bug.cgi?id=92265#c17)
This patch bypasses the calculation of the effective internal format
altogether, if either format or internalformat is GL_BGRA. It is just simpler
to check that both format and internalformat match in the presence of
GL_BGRA; than tricking the calculation of the effective internal format
to avoid handling this case incorrectly.
So effectively, what it does is moving the handling of the special case to
a higher level, leaving the effective internal format calculation clearer
and more concise.
It also fixes piglit test:
spec at ext_texture_format_bgra8888@api-errors
---
src/mesa/main/glformats.c | 27 +++++++++++++--------------
1 file changed, 13 insertions(+), 14 deletions(-)
diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
index f528444..9983ab9 100644
--- a/src/mesa/main/glformats.c
+++ b/src/mesa/main/glformats.c
@@ -2663,27 +2663,26 @@ _mesa_es3_error_check_format_and_type(const struct gl_context *ctx,
* CopyTex* commands. In these cases, the GL is required to operate
* as if the effective internal format was used as the internalformat
* when specifying the texture data."
+ *
+ * However, there is a special case when either format or internalformat is
+ * GL_BGRA (from EXT_texture_format_BGRA8888). It comes from the fact that
+ * _mesa_base_tex_format() returns a base format of GL_RGBA for GL_BGRA.
+ * This makes perfect sense if you're asking the question, "what channels
+ * does this format have?" However, the code below also checks if two
+ * internal formats match in the ES3 sense, so it doesn't work well for
+ * GL_BGRA. Hence, we bypass the resolution of the effective internal format
+ * altogether, if we have GL_BGRA in either format or internalformat.
*/
- if (_mesa_is_enum_format_unsized(internalFormat)) {
+ if (_mesa_is_enum_format_unsized(internalFormat) &&
+ internalFormat != GL_BGRA && format != GL_BGRA) {
GLenum effectiveInternalFormat =
_mesa_es3_effective_internal_format_for_format_and_type(format, type);
if (effectiveInternalFormat == GL_NONE)
return GL_INVALID_OPERATION;
- GLenum baseInternalFormat;
- if (internalFormat == GL_BGRA_EXT) {
- /* Unfortunately, _mesa_base_tex_format returns a base format of
- * GL_RGBA for GL_BGRA_EXT. This makes perfect sense if you're
- * asking the question, "what channels does this format have?"
- * However, if we're trying to determine if two internal formats
- * match in the ES3 sense, we actually want GL_BGRA.
- */
- baseInternalFormat = GL_BGRA_EXT;
- } else {
- baseInternalFormat =
- _mesa_base_tex_format(ctx, effectiveInternalFormat);
- }
+ GLenum baseInternalFormat =
+ _mesa_base_tex_format(ctx, effectiveInternalFormat);
if (internalFormat != baseInternalFormat)
return GL_INVALID_OPERATION;
--
2.5.3
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