[Mesa-dev] [PATCH] nir/lower_vec_to_movs: Better report channels handled by insert_mov

Jason Ekstrand jason at jlekstrand.net
Wed Feb 10 22:28:44 UTC 2016


On Wed, Feb 10, 2016 at 1:47 PM, Matt Turner <mattst88 at gmail.com> wrote:

> On Wed, Feb 10, 2016 at 1:27 PM, Jason Ekstrand <jason at jlekstrand.net>
> wrote:
> > This fixes two issues.  First, we had a use-after-free in the case where
> > the instruction got deleted and we tried to return mov->dest.write_mask.
> > Second, in the case where we are doing a self-mov of a register, we
> delete
> > those channels that are moved to themselves from the write-mask.  This
> > means that those channels aren't reported as being handled even though
> they
> > are.  We now stash off the write-mask before remove unneeded channels so
> > that they still get reported as handled.
> >
> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94073
> > ---
> >  src/compiler/nir/nir_lower_vec_to_movs.c | 4 +++-
> >  1 file changed, 3 insertions(+), 1 deletion(-)
> >
> > diff --git a/src/compiler/nir/nir_lower_vec_to_movs.c
> b/src/compiler/nir/nir_lower_vec_to_movs.c
> > index 06d6279..f51cede 100644
> > --- a/src/compiler/nir/nir_lower_vec_to_movs.c
> > +++ b/src/compiler/nir/nir_lower_vec_to_movs.c
> > @@ -83,6 +83,8 @@ insert_mov(nir_alu_instr *vec, unsigned start_idx,
> nir_shader *shader)
> >        }
> >     }
> >
> > +   unsigned channels_handled = mov->dest.write_mask;
> > +
> >     /* In some situations (if the vecN is involved in a phi-web), we can
> end
> >      * up with a mov from a register to itself.  Some of those channels
> may end
> >      * up doing nothing and there's no reason to have them as part of
> the mov.
> > @@ -103,7 +105,7 @@ insert_mov(nir_alu_instr *vec, unsigned start_idx,
> nir_shader *shader)
> >        ralloc_free(mov);
> >     }
> >
> > -   return mov->dest.write_mask;
> > +   return channels_handled;
> >  }
>
> Yup. I totally missed the very obvious use-after-free in 8dcbca5.
>
> Reviewed-by: Matt Turner <mattst88 at gmail.com>
>

Thanks!


>
> I'd tag this for stable as well since it fixes a WebGL conformance test.
>

Yup.  Will do.
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