[Mesa-dev] [PATCH 2/3] radeonsi: obtain commonly used LLVM types only once
Marek Olšák
maraeo at gmail.com
Wed Feb 10 22:39:16 UTC 2016
Also, I'm adding this in order to initialize the types for GS
properly. (I've just run piglit)
diff --git a/src/gallium/drivers/radeonsi/si_shader.c
b/src/gallium/drivers/radeonsi/si_shader.c
index fa4e26a..baa1090 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -115,6 +115,12 @@ static struct si_shader_context *si_shader_context(
return (struct si_shader_context *)bld_base;
}
+static void si_init_shader_ctx(struct si_shader_context *ctx,
+ struct si_screen *sscreen,
+ struct si_shader *shader,
+ LLVMTargetMachineRef tm,
+ struct tgsi_shader_info *info);
+
#define PERSPECTIVE_BASE 0
#define LINEAR_BASE 9
@@ -4190,11 +4196,10 @@ static int si_generate_gs_copy_shader(struct
si_screen *sscreen,
outputs = MALLOC(gsinfo->num_outputs * sizeof(outputs[0]));
+ si_init_shader_ctx(ctx, sscreen, ctx->shader, ctx->tm, gsinfo);
ctx->type = TGSI_PROCESSOR_VERTEX;
ctx->is_gs_copy_shader = true;
- radeon_llvm_context_init(&ctx->radeon_bld);
-
create_meta_data(ctx);
create_function(ctx);
preload_streamout_buffers(ctx);
Marek
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