[Mesa-dev] [PATCH] glsl: Allow invariant qualifer in block members in desktop OpenGL.

Samuel Iglesias Gonsálvez siglesias at igalia.com
Thu Feb 11 10:38:41 UTC 2016


On Thu, 2016-02-11 at 20:05 +1100, Timothy Arceri wrote:
> On Thu, 2016-02-11 at 08:31 +0100, Samuel Iglesias Gonsálvez wrote:
> > Feedback from Khronos is that 'invariant' should be allowed on
> > block
> > members for desktop OpenGL. Fix piglit regression added by
> > fe1e89a0:
> > invariant-qualifier-in-out-block-01.vert
> > 
> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89330
> > Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
> > ---
> >  src/compiler/glsl/glsl_parser_extras.cpp | 9 +--------
> >  1 file changed, 1 insertion(+), 8 deletions(-)
> > 
> > diff --git a/src/compiler/glsl/glsl_parser_extras.cpp
> > b/src/compiler/glsl/glsl_parser_extras.cpp
> > index 20ec89d..ebb4901 100644
> > --- a/src/compiler/glsl/glsl_parser_extras.cpp
> > +++ b/src/compiler/glsl/glsl_parser_extras.cpp
> > @@ -955,15 +955,8 @@ _mesa_ast_process_interface_block(YYLTYPE
> > *locp,
> >         *
> >         * "Only variables output from a shader can be candidates
> > for
> >         * invariance."
> > -       *
> > -       * From GLSL 4.40 and GLSL 1.50, section "Interface Blocks":
> > -       *
> > -       * "If optional qualifiers are used, they can include
> > interpolation
> > -       * qualifiers, auxiliary storage qualifiers, and storage
> > qualifiers
> > -       * and they must declare an input, output, or uniform member
> > -       * consistent with the interface qualifier of the block"
> >         */
> > -      if (qualifier.flags.q.invariant)
> > +      if (state->es_shader && qualifier.flags.q.invariant)
> >           _mesa_glsl_error(locp, state,
> >                            "invariant qualifiers cannot be used "
> >                            "with interface blocks members");
> 
> Hi Samuel,
> 
> I didn't know (or forgot) we did block validation here, seem like
> some
> of the block specific stuff
> in ast_process_struct_or_iface_block_members should be moved here, I
> might do that as a follow up patch. 
> 
> Anyway I think should be:
> 
> if (!(q.flags.q.in || q.flags.q.out ) && qualifier.flags.q.invariant)
> 
> so it will work with OES_shader_io_blocks right?
> 

Right, good catch! I'll do the change locally... With that change, is
it R-b you?

Sam

> Tim
> 
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