[Mesa-dev] [PATCH v3 00/19] add compute shaders support

Marek Olšák maraeo at gmail.com
Thu Feb 11 11:21:36 UTC 2016


Patches 3-4, 8-10, 12, 14-15:

Reviewed-by: Marek Olšák <marek.olsak at amd.com>

Marek

On Wed, Feb 10, 2016 at 7:10 PM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> Hi,
>
> This series adds the core support for ARB_compute_shader which is required for
> OpenGL 4.3. This series is now based on mesa master since Ilia has pushed his
> work related to ssbo+atomics.
>
> In piglit, this passes all compute related tests except two of them which are
> related to ARB_shader_image_load_store (Ilia is currently working on it).
>
> In dEQP, there are 92 fails and 1383 passes. The list of fails are
> explained below.
>
> Importand changes from v3:
>  - ARB_compute_shader is not exposed by default because compute shaders
>    required images support... To use it, don't forget to set
>    MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader (suggested by Ilia)
>  - dump the TGSI compute program in the trace driver
>  - correctly initialize pipe_grid_info for nv50/nvc0
>
> Important changes from v2:
>   - introduce TGSI_FILE_MEMORY and make use it instead of TGSI_FILE_BUFFER
>   - add PIPE_SHADER_CAP_SUPPORTED_IRS and enable ARB_compute_shader only if the
>     underlying driver supports TGSI
>   - do not reserve a buffer for shared memory, that's useless
>
> Patches which still need to be reviewed:
>  - gallium: add a new interface for pipe_context::launch_grid() (v1 only)
>  - gallium: add indirect compute parameters to pipe_grid_info (v1 only)
>  - gallium: add PIPE_SHADER_CAP_SUPPORTED_IRS
>  - tgsi/ureg: add shared variables support for compute shaders
>  - st/mesa: add a second pipeline for compute (v1 only)
>  - st/mesa: add intrinsics for shared variables (v1 only)
>  - st/mesa: add mappings for compute shader sysvals (v1 only)
>  - st/mesa: implement limits for ARB_compute_shader (v1 only)
>
> Only minor changes have been applied since the v1, but I just want to be sure
> that all patches are correctly Rb. The Gallium interface is now stable, so I
> will probably push this series this week if I don't get strong objections. :-)
>
> Please review, thanks!
>
> Ilia Mirkin (1):
>   mesa: make compute maximums reflect driver-provided values
>
> Samuel Pitoiset (18):
>   mesa: do not use a constant for MAX_COMPUTE_SHARED_SIZE
>   mesa: store shared size in gl_compute_program
>   mesa: add PROGRAM_MEMORY
>   gallium/cso: add support for compute shaders
>   gallium: add a new interface for pipe_context::launch_grid()
>   gallium: add indirect compute parameters to pipe_grid_info
>   gallium: add PIPE_SHADER_CAP_SUPPORTED_IRS
>   tgsi/ureg: add shared variables support for compute shaders
>   st/mesa: add a second pipeline for compute
>   st/mesa: add compute shader states
>   st/mesa: add conversion for compute shaders
>   st/mesa: add intrinsics for shared variables
>   st/mesa: keep track of shared memory declarations
>   st/mesa: add mappings for compute shader sysvals
>   st/mesa: add state validation for compute shaders
>   st/mesa: add compute program dispatch callbacks
>   st/mesa: implement limits for ARB_compute_shader
>   trace: add all compute related functions
>
>  src/compiler/glsl/builtin_variables.cpp            |  15 ++-
>  src/compiler/glsl/glsl_parser_extras.cpp           |   7 +
>  src/compiler/glsl/glsl_parser_extras.h             |   5 +
>  src/compiler/glsl/main.cpp                         |   5 +
>  src/gallium/auxiliary/cso_cache/cso_context.c      |  30 +++++
>  src/gallium/auxiliary/cso_cache/cso_context.h      |   4 +
>  src/gallium/auxiliary/gallivm/lp_bld_limits.h      |   2 +
>  src/gallium/auxiliary/tgsi/tgsi_build.c            |   1 +
>  src/gallium/auxiliary/tgsi/tgsi_dump.c             |   5 +
>  src/gallium/auxiliary/tgsi/tgsi_exec.h             |   2 +
>  src/gallium/auxiliary/tgsi/tgsi_strings.c          |   1 +
>  src/gallium/auxiliary/tgsi/tgsi_text.c             |   3 +
>  src/gallium/auxiliary/tgsi/tgsi_ureg.c             |  32 +++++
>  src/gallium/auxiliary/tgsi/tgsi_ureg.h             |   3 +
>  src/gallium/docs/source/screen.rst                 |   2 +
>  src/gallium/drivers/freedreno/freedreno_screen.c   |   2 +
>  src/gallium/drivers/ilo/ilo_gpgpu.c                |   8 +-
>  src/gallium/drivers/ilo/ilo_screen.c               |   2 +
>  src/gallium/drivers/nouveau/nv50/nv50_compute.c    |  16 +--
>  src/gallium/drivers/nouveau/nv50/nv50_context.h    |   3 +-
>  .../drivers/nouveau/nv50/nv50_query_hw_sm.c        |  12 +-
>  src/gallium/drivers/nouveau/nvc0/nvc0_compute.c    |  19 ++-
>  src/gallium/drivers/nouveau/nvc0/nvc0_context.h    |   6 +-
>  .../drivers/nouveau/nvc0/nvc0_query_hw_sm.c        |  12 +-
>  src/gallium/drivers/nouveau/nvc0/nvc0_screen.c     |   2 +
>  src/gallium/drivers/nouveau/nvc0/nve4_compute.c    |  10 +-
>  src/gallium/drivers/r300/r300_screen.c             |   4 +
>  src/gallium/drivers/r600/evergreen_compute.c       |  19 ++-
>  src/gallium/drivers/r600/r600_pipe.c               |   2 +
>  src/gallium/drivers/radeonsi/si_compute.c          |  33 +++--
>  src/gallium/drivers/radeonsi/si_pipe.c             |   5 +
>  src/gallium/drivers/svga/svga_screen.c             |   6 +
>  src/gallium/drivers/trace/tr_context.c             |  75 +++++++++++
>  src/gallium/drivers/trace/tr_dump_state.c          |  60 +++++++++
>  src/gallium/drivers/trace/tr_dump_state.h          |   4 +
>  src/gallium/drivers/trace/tr_screen.c              |  25 ++++
>  src/gallium/drivers/vc4/vc4_screen.c               |   2 +
>  src/gallium/include/pipe/p_context.h               |  17 +--
>  src/gallium/include/pipe/p_defines.h               |   1 +
>  src/gallium/include/pipe/p_shader_tokens.h         |   4 +-
>  src/gallium/include/pipe/p_state.h                 |  39 ++++++
>  src/gallium/state_trackers/clover/core/kernel.cpp  |  13 +-
>  src/gallium/tests/trivial/compute.c                |  11 +-
>  src/mesa/Makefile.sources                          |   2 +
>  src/mesa/main/config.h                             |  11 --
>  src/mesa/main/get_hash_params.py                   |  14 +-
>  src/mesa/main/mtypes.h                             |   7 +
>  src/mesa/main/shaderapi.c                          |   1 +
>  src/mesa/state_tracker/st_atom.c                   |  54 ++++++--
>  src/mesa/state_tracker/st_atom.h                   |  11 +-
>  src/mesa/state_tracker/st_atom_atomicbuf.c         |  18 +++
>  src/mesa/state_tracker/st_atom_constbuf.c          |  46 ++++++-
>  src/mesa/state_tracker/st_atom_sampler.c           |   8 ++
>  src/mesa/state_tracker/st_atom_shader.c            |  36 +++++
>  src/mesa/state_tracker/st_atom_storagebuf.c        |  21 +++
>  src/mesa/state_tracker/st_atom_texture.c           |  26 ++++
>  src/mesa/state_tracker/st_cb_bitmap.c              |   2 +-
>  src/mesa/state_tracker/st_cb_clear.c               |   2 +-
>  src/mesa/state_tracker/st_cb_compute.c             |  85 ++++++++++++
>  src/mesa/state_tracker/st_cb_compute.h             |  38 ++++++
>  src/mesa/state_tracker/st_cb_drawpixels.c          |   4 +-
>  src/mesa/state_tracker/st_cb_drawtex.c             |   2 +-
>  src/mesa/state_tracker/st_cb_msaa.c                |   2 +-
>  src/mesa/state_tracker/st_cb_program.c             |  28 ++++
>  src/mesa/state_tracker/st_cb_rasterpos.c           |   2 +-
>  src/mesa/state_tracker/st_cb_readpixels.c          |   2 +-
>  src/mesa/state_tracker/st_context.c                |   9 ++
>  src/mesa/state_tracker/st_context.h                |  12 ++
>  src/mesa/state_tracker/st_draw.c                   |   4 +-
>  src/mesa/state_tracker/st_draw_feedback.c          |   2 +-
>  src/mesa/state_tracker/st_extensions.c             |  43 +++++-
>  src/mesa/state_tracker/st_glsl_to_tgsi.cpp         | 130 +++++++++++++++++-
>  src/mesa/state_tracker/st_program.c                | 147 +++++++++++++++++++++
>  src/mesa/state_tracker/st_program.h                |  63 +++++++++
>  74 files changed, 1219 insertions(+), 142 deletions(-)
>  create mode 100644 src/mesa/state_tracker/st_cb_compute.c
>  create mode 100644 src/mesa/state_tracker/st_cb_compute.h
>
> --
> 2.6.4
>
> ** PIGLIT **
>
> MESA_GL_VERSION_OVERRIDE=4.2 ./piglit-run.py -1 --dmesg -t arb_compute_shader
> tests/all.py
>
>  spec/arb_compute_shader/built-in constants/gl_MaxComputeImageUniforms: fail
>  spec/arb_compute_shader/minmax: fail
>
> ** DEQP **
>
> MESA_GLES_VERSION_OVERRIDE=3.1 ./piglit-run.py -1 --dmesg -t compute
> tests/deqp_gles31.py
>
> deqp-gles31/functional/compute/basic/copy_image_to_ssbo_large: fail
> deqp-gles31/functional/compute/basic/copy_image_to_ssbo_small: fail
> deqp-gles31/functional/compute/basic/copy_ssbo_to_image_large: fail
> deqp-gles31/functional/compute/basic/copy_ssbo_to_image_small: fail
> deqp-gles31/functional/compute/basic/image_barrier_multiple: fail
> deqp-gles31/functional/compute/basic/image_barrier_single: fail
> deqp-gles31/functional/state_query/integer/max_compute_image_uniforms_getboolean: fail
> deqp-gles31/functional/state_query/integer/max_compute_image_uniforms_getfloat: fail
> deqp-gles31/functional/state_query/integer/max_compute_image_uniforms_getinteger: fail
> deqp-gles31/functional/state_query/integer/max_compute_image_uniforms_getinteger64: fail
>
> No image support.
>
> deqp-gles31/functional/draw_indirect/compute_interop/large/drawarrays_combined_grid_200x200_drawcount_1: fail
> deqp-gles31/functional/draw_indirect/compute_interop/large/drawarrays_combined_grid_200x200_drawcount_8: fail
> deqp-gles31/functional/draw_indirect/compute_interop/large/drawarrays_combined_grid_200x200_drawcount_800: fail
> deqp-gles31/functional/draw_indirect/compute_interop/large/drawarrays_combined_grid_500x500_drawcount_1: fail
> deqp-gles31/functional/draw_indirect/compute_interop/large/drawarrays_combined_grid_500x500_drawcount_8: fail
> deqp-gles31/functional/draw_indirect/compute_interop/large/drawarrays_separate_grid_200x200_drawcount_1: fail
> deqp-gles31/functional/draw_indirect/compute_interop/large/drawarrays_separate_grid_200x200_drawcount_8: fail
> deqp-gles31/functional/draw_indirect/compute_interop/large/drawarrays_separate_grid_200x200_drawcount_800: fail
> deqp-gles31/functional/draw_indirect/compute_interop/large/drawarrays_separate_grid_500x500_drawcount_1: fail
> deqp-gles31/functional/draw_indirect/compute_interop/large/drawarrays_separate_grid_500x500_drawcount_8: fail
> deqp-gles31/functional/draw_indirect/compute_interop/large/drawelements_combined_grid_1000x1000_drawcount_1: fail
> deqp-gles31/functional/draw_indirect/compute_interop/large/drawelements_combined_grid_1000x1000_drawcount_8: fail
> deqp-gles31/functional/draw_indirect/compute_interop/large/drawelements_combined_grid_1200x1200_drawcount_1: fail
> deqp-gles31/functional/draw_indirect/compute_interop/large/drawelements_combined_grid_1200x1200_drawcount_8: fail
> deqp-gles31/functional/draw_indirect/compute_interop/large/drawelements_combined_grid_500x500_drawcount_1: fail
> deqp-gles31/functional/draw_indirect/compute_interop/large/drawelements_combined_grid_500x500_drawcount_8: fail
> deqp-gles31/functional/draw_indirect/compute_interop/large/drawelements_separate_grid_1000x1000_drawcount_1: fail
> deqp-gles31/functional/draw_indirect/compute_interop/large/drawelements_separate_grid_1000x1000_drawcount_8: fail
> deqp-gles31/functional/draw_indirect/compute_interop/large/drawelements_separate_grid_1200x1200_drawcount_1: fail
> deqp-gles31/functional/draw_indirect/compute_interop/large/drawelements_separate_grid_1200x1200_drawcount_8: fail
> deqp-gles31/functional/draw_indirect/compute_interop/large/drawelements_separate_grid_500x500_drawcount_1: fail
> deqp-gles31/functional/draw_indirect/compute_interop/large/drawelements_separate_grid_500x500_drawcount_8: fail
>
> Some other indirect draw+compute pass, these ones fail no apparent reasons.
>
> deqp-gles31/functional/shaders/builtin_functions/precision/acos/highp_compute/scalar: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/acos/highp_compute/vec2: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/acos/highp_compute/vec3: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/acos/highp_compute/vec4: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/atan2/highp_compute/scalar: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/atan2/highp_compute/vec2: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/atan2/highp_compute/vec3: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/atan2/highp_compute/vec4: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/atan2/mediump_compute/vec2: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/atan2/mediump_compute/vec4: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/distance/highp_compute/vec2: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/distance/highp_compute/vec3: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/distance/highp_compute/vec4: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/distance/lowp_compute/vec2: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/distance/lowp_compute/vec3: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/distance/lowp_compute/vec4: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/distance/mediump_compute/vec2: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/distance/mediump_compute/vec3: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/distance/mediump_compute/vec4: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/ldexp/highp_compute/scalar: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/ldexp/highp_compute/vec2: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/ldexp/highp_compute/vec3: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/ldexp/highp_compute/vec4: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/ldexp/mediump_compute/scalar: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/ldexp/mediump_compute/vec2: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/ldexp/mediump_compute/vec3: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/ldexp/mediump_compute/vec4: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/length/highp_compute/scalar: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/length/highp_compute/vec2: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/length/highp_compute/vec3: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/length/highp_compute/vec4: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/length/lowp_compute/scalar: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/length/lowp_compute/vec2: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/length/lowp_compute/vec3: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/length/lowp_compute/vec4: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/length/mediump_compute/scalar: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/length/mediump_compute/vec2: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/length/mediump_compute/vec3: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/length/mediump_compute/vec4: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/refract/highp_compute/scalar: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/refract/highp_compute/vec2: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/refract/highp_compute/vec3: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/refract/highp_compute/vec4: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/sqrt/highp_compute/scalar: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/sqrt/highp_compute/vec2: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/sqrt/highp_compute/vec3: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/sqrt/highp_compute/vec4: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/sqrt/lowp_compute/scalar: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/sqrt/lowp_compute/vec2: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/sqrt/lowp_compute/vec3: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/sqrt/lowp_compute/vec4: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/sqrt/mediump_compute/scalar: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/sqrt/mediump_compute/vec2: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/sqrt/mediump_compute/vec3: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/sqrt/mediump_compute/vec4: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/tanh/highp_compute/scalar: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/tanh/highp_compute/vec2: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/tanh/highp_compute/vec3: fail
> deqp-gles31/functional/shaders/builtin_functions/precision/tanh/highp_compute/vec4: fail
>
> We don't know exactly what's going wrong here, but this is definitely not related to
> the compute support.
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