[Mesa-dev] [PATCH 2/2] st/mesa: release GLSL IR in LinkShader after it's not needed

Marek Olšák maraeo at gmail.com
Thu Feb 11 15:56:06 UTC 2016


Hi guys,

The first patch is ready to go. I just need an ack on this one.

Thanks,

Marek

On Sat, Jan 30, 2016 at 3:48 PM, Marek Olšák <maraeo at gmail.com> wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> ---
>  src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 4 ++++
>  1 file changed, 4 insertions(+)
>
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index d98627f..8a194c0 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -5692,6 +5692,10 @@ get_mesa_program(struct gl_context *ctx,
>                               prog->OutputsWritten, 0ULL, prog->PatchOutputsWritten);
>     count_resources(v, prog);
>
> +   /* The GLSL IR won't be needed anymore. */
> +   ralloc_free(shader->ir);
> +   shader->ir = NULL;
> +
>     /* This must be done before the uniform storage is associated. */
>     if (shader->Type == GL_FRAGMENT_SHADER &&
>         (prog->InputsRead & VARYING_BIT_POS ||
> --
> 2.1.4
>


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