[Mesa-dev] [v2] Compression support for single-sampled
Ben Widawsky
ben at bwidawsk.net
Fri Feb 12 00:03:00 UTC 2016
On Thu, Feb 11, 2016 at 08:33:53PM +0200, Topi Pohjolainen wrote:
> This series enables compression for single sampled color surfaces,
> also referred to as "lossless compression". This is yet only for
> driver internal use easing pressure on memory bandwidth and caches
> when writing, blending and sampling surfaces uing gpu.
>
> As a side effect the need for color buffer resolves after fast
> clears is also decreased. Current understanding is that sampling
> engine doesn't understand meta data (auxiliary buffer) for single
> sampled fast cleared surfaces. However, if the meta data is written
> with lossless compression enabled, even sampling engine is capable
> of reading both the color buffer and the auxiliary, and resolves
> can be omitted in those case.
>
> The final enabling patch is dependent on earlier two-patch series
> fixing state restore mechanism in i965-meta operations.
>
> v2 (Ben): Use combination of msaa_layout and number of samples
> instead of introducing explicit type for lossless
> compression.
>
Other than the comments I left,
patch 6, 7, 9, 10 are:
Reviewed-by: Ben Widawsky <benjamin.widawsky at intel.com>
I wouldn't mind a small comment in patch 6 about why INTEL_MSAA_LAYOUT_NONE is
fast clear (it seems like the resolve has such a comment)... up to you. A few
months from now I can imagine myself looking at it and being WTF.
6 and 9 would be a logical pair to squash IMO.
I'm going to start back up tomorrow at patch #11. I want to take a bit of a
break.
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