[Mesa-dev] [PATCH 9/9] nir/types: Add more type constructor functions

Jason Ekstrand jason at jlekstrand.net
Fri Feb 12 06:16:27 UTC 2016


---
 src/compiler/nir_types.cpp | 46 ++++++++++++++++++++++++++++++++++++++++++++++
 src/compiler/nir_types.h   | 12 ++++++++++++
 2 files changed, 58 insertions(+)

diff --git a/src/compiler/nir_types.cpp b/src/compiler/nir_types.cpp
index 2942810..3669cfe 100644
--- a/src/compiler/nir_types.cpp
+++ b/src/compiler/nir_types.cpp
@@ -250,18 +250,56 @@ glsl_vec4_type(void)
 }
 
 const glsl_type *
+glsl_int_type(void)
+{
+   return glsl_type::int_type;
+}
+
+const glsl_type *
 glsl_uint_type(void)
 {
    return glsl_type::uint_type;
 }
 
 const glsl_type *
+glsl_bool_type(void)
+{
+   return glsl_type::bool_type;
+}
+
+const glsl_type *
+glsl_scalar_type(enum glsl_base_type base_type)
+{
+   return glsl_type::get_instance(base_type, 1, 1);
+}
+
+const glsl_type *
+glsl_vector_type(enum glsl_base_type base_type, unsigned components)
+{
+   assert(components > 1 && components <= 4);
+   return glsl_type::get_instance(base_type, components, 1);
+}
+
+const glsl_type *
+glsl_matrix_type(enum glsl_base_type base_type, unsigned rows, unsigned columns)
+{
+   assert(rows > 1 && rows <= 4 && columns >= 1 && columns <= 4);
+   return glsl_type::get_instance(base_type, rows, columns);
+}
+
+const glsl_type *
 glsl_array_type(const glsl_type *base, unsigned elements)
 {
    return glsl_type::get_array_instance(base, elements);
 }
 
 const glsl_type *
+glsl_struct_type(const glsl_struct_field *fields,
+                 unsigned num_fields, const char *name)
+{
+   return glsl_type::get_record_instance(fields, num_fields, name);
+}
+
 const struct glsl_type *
 glsl_sampler_type(enum glsl_sampler_dim dim, bool is_shadow, bool is_array,
                   enum glsl_base_type base_type)
@@ -288,3 +326,11 @@ glsl_function_type(const glsl_type *return_type,
 {
    return glsl_type::get_function_instance(return_type, params, num_params);
 }
+
+const glsl_type *
+glsl_transposed_type(const struct glsl_type *type)
+{
+   assert(glsl_type_is_matrix(type));
+   return glsl_type::get_instance(type->base_type, type->matrix_columns,
+                                  type->vector_elements);
+}
diff --git a/src/compiler/nir_types.h b/src/compiler/nir_types.h
index 48927da..18d64b7 100644
--- a/src/compiler/nir_types.h
+++ b/src/compiler/nir_types.h
@@ -94,9 +94,19 @@ const struct glsl_type *glsl_void_type(void);
 const struct glsl_type *glsl_float_type(void);
 const struct glsl_type *glsl_vec_type(unsigned n);
 const struct glsl_type *glsl_vec4_type(void);
+const struct glsl_type *glsl_int_type(void);
 const struct glsl_type *glsl_uint_type(void);
+const struct glsl_type *glsl_bool_type(void);
+
+const struct glsl_type *glsl_scalar_type(enum glsl_base_type base_type);
+const struct glsl_type *glsl_vector_type(enum glsl_base_type base_type,
+                                         unsigned components);
+const struct glsl_type *glsl_matrix_type(enum glsl_base_type base_type,
+                                         unsigned rows, unsigned columns);
 const struct glsl_type *glsl_array_type(const struct glsl_type *base,
                                         unsigned elements);
+const struct glsl_type *glsl_struct_type(const struct glsl_struct_field *fields,
+                                         unsigned num_fields, const char *name);
 const struct glsl_type *glsl_sampler_type(enum glsl_sampler_dim dim,
                                           bool is_shadow, bool is_array,
                                           enum glsl_base_type base_type);
@@ -108,6 +118,8 @@ const struct glsl_type * glsl_function_type(const struct glsl_type *return_type,
                                             const struct glsl_function_param *params,
                                             unsigned num_params);
 
+const struct glsl_type *glsl_transposed_type(const struct glsl_type *type);
+
 #ifdef __cplusplus
 }
 #endif
-- 
2.5.0.400.gff86faf



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