[Mesa-dev] [PATCH 2/4] i965: Consider tessellation in get_pipeline_state_l3_weights.

Francisco Jerez currojerez at riseup.net
Fri Feb 12 08:01:02 UTC 2016


Kenneth Graunke <kenneth at whitecape.org> writes:

> On Thursday, February 11, 2016 11:28:44 PM PST Francisco Jerez wrote:
>> Kenneth Graunke <kenneth at whitecape.org> writes:
>> 
>> > I think this was just missed; Curro and I were probably writing
>> > code simultaneously and forgot to combine them at the end.
>> >
>> > Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
>> > Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
>> > ---
>> >  src/mesa/drivers/dri/i965/gen7_l3_state.c | 7 ++++++-
>> >  1 file changed, 6 insertions(+), 1 deletion(-)
>> >
>> > diff --git a/src/mesa/drivers/dri/i965/gen7_l3_state.c b/src/mesa/drivers/
> dri/i965/gen7_l3_state.c
>> > index 0c1813f..c4babc2 100644
>> > --- a/src/mesa/drivers/dri/i965/gen7_l3_state.c
>> > +++ b/src/mesa/drivers/dri/i965/gen7_l3_state.c
>> > @@ -298,7 +298,12 @@ static struct brw_l3_weights
>> >  get_pipeline_state_l3_weights(const struct brw_context *brw)
>> >  {
>> >     const struct brw_stage_state *stage_states[] = {
>> > -      &brw->vs.base, &brw->gs.base, &brw->wm.base, &brw->cs.base
>> > +      [MESA_SHADER_VERTEX] = &brw->vs.base,
>> > +      [MESA_SHADER_TESS_CTRL] = &brw->tcs.base,
>> > +      [MESA_SHADER_TESS_EVAL] = &brw->tes.base,
>> > +      [MESA_SHADER_GEOMETRY] = &brw->gs.base,
>> > +      [MESA_SHADER_FRAGMENT] = &brw->wm.base,
>> > +      [MESA_SHADER_COMPUTE] = &brw->cs.base
>> 
>> Because the ordering of the stage_states entries is fully immaterial now
>> (its just a set of brw_stage_state structs with no ordering implied),
>> the designated initializers are pretty much just noise, would you mind
>> leaving them out?  With that changed this patch is:
>> 
>> Reviewed-by: Francisco Jerez <currojerez at riseup.net>
>
> Ah, sorry, I pushed it a few hours ago with Jordan's review...
>
> The order definitely doesn't matter, but I thought the designated
> initializers made it easy to see that they were all there.
>
> I'm happy to remove them if you prefer, though.  Want me to send
> a follow-up patch to do that?

No worries, I just find it slightly redundant but if you like it this
way... ;)

>
> --Ken
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