[Mesa-dev] [PATCH 2/4] st/mesa: fix whitespace and add comment in st_DrawTex()
Brian Paul
brianp at vmware.com
Fri Feb 12 15:44:59 UTC 2016
---
src/mesa/state_tracker/st_cb_drawtex.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/mesa/state_tracker/st_cb_drawtex.c b/src/mesa/state_tracker/st_cb_drawtex.c
index 7e9a958..39e4b21 100644
--- a/src/mesa/state_tracker/st_cb_drawtex.c
+++ b/src/mesa/state_tracker/st_cb_drawtex.c
@@ -49,6 +49,7 @@ struct cached_shader
/**
* Simple linear list cache.
* Most of the time there'll only be one cached shader.
+ * XXX This should be per-st_context state.
*/
static struct cached_shader CachedShaders[MAX_SHADERS];
static GLuint NumCachedShaders = 0;
@@ -99,6 +100,7 @@ lookup_shader(struct pipe_context *pipe,
return CachedShaders[i].handle;
}
+
static void
st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
GLfloat width, GLfloat height)
@@ -158,7 +160,7 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
if (!vbuffer) {
return;
}
-
+
z = CLAMP(z, 0.0f, 1.0f);
/* positions (in clip coords) */
@@ -272,7 +274,6 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
cso_set_viewport(cso, &vp);
}
-
util_draw_vertex_buffer(pipe, cso, vbuffer,
cso_get_aux_vertex_buffer_slot(cso),
offset, /* offset */
@@ -280,7 +281,6 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
4, /* verts */
numAttribs); /* attribs/vert */
-
pipe_resource_reference(&vbuffer, NULL);
/* restore state */
--
1.9.1
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