[Mesa-dev] [PATCH 1/2] st/mesa: use _mesa_geometric_width/height() in glDrawPixels code

Ilia Mirkin imirkin at alum.mit.edu
Sat Feb 13 01:07:44 UTC 2016


Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>

On Fri, Feb 12, 2016 at 8:07 PM, Brian Paul <brianp at vmware.com> wrote:
> ---
>  src/mesa/state_tracker/st_cb_drawpixels.c | 19 +++++++++----------
>  1 file changed, 9 insertions(+), 10 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
> index ee172a0..15a91c7 100644
> --- a/src/mesa/state_tracker/st_cb_drawpixels.c
> +++ b/src/mesa/state_tracker/st_cb_drawpixels.c
> @@ -35,6 +35,7 @@
>  #include "main/bufferobj.h"
>  #include "main/blit.h"
>  #include "main/format_pack.h"
> +#include "main/framebuffer.h"
>  #include "main/macros.h"
>  #include "main/mtypes.h"
>  #include "main/pack.h"
> @@ -456,6 +457,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
>     struct st_context *st = st_context(ctx);
>     struct pipe_context *pipe = st->pipe;
>     struct cso_context *cso = st->cso_context;
> +   const unsigned fb_width = _mesa_geometric_width(ctx->DrawBuffer);
> +   const unsigned fb_height = _mesa_geometric_height(ctx->DrawBuffer);
>     GLfloat x0, y0, x1, y1;
>     GLsizei maxSize;
>     boolean normalized = sv[0]->texture->target == PIPE_TEXTURE_2D;
> @@ -597,8 +600,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
>     }
>
>     /* viewport state: viewport matching window dims */
> -   cso_set_viewport_dims(cso, ctx->DrawBuffer->Width,
> -                         ctx->DrawBuffer->Height, TRUE);
> +   cso_set_viewport_dims(cso, fb_width, fb_height, TRUE);
>
>     cso_set_vertex_elements(cso, 3, st->util_velems);
>     cso_set_stream_outputs(cso, 0, NULL, NULL);
> @@ -608,7 +610,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
>      * vertex shader and viewport transformation.
>      */
>     if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
> -      y = ctx->DrawBuffer->Height - (int) (y + height * ctx->Pixel.ZoomY);
> +      y = fb_height - (int) (y + height * ctx->Pixel.ZoomY);
>        invertTex = !invertTex;
>     }
>
> @@ -621,13 +623,10 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
>     z = z * 2.0f - 1.0f;
>
>     {
> -      const struct gl_framebuffer *fb = ctx->DrawBuffer;
> -      const float fb_width = (float) fb->Width;
> -      const float fb_height = (float) fb->Height;
> -      const float clip_x0 = x0 / fb_width * 2.0f - 1.0f;
> -      const float clip_y0 = y0 / fb_height * 2.0f - 1.0f;
> -      const float clip_x1 = x1 / fb_width * 2.0f - 1.0f;
> -      const float clip_y1 = y1 / fb_height * 2.0f - 1.0f;
> +      const float clip_x0 = x0 / (float) fb_width * 2.0f - 1.0f;
> +      const float clip_y0 = y0 / (float) fb_height * 2.0f - 1.0f;
> +      const float clip_x1 = x1 / (float) fb_width * 2.0f - 1.0f;
> +      const float clip_y1 = y1 / (float) fb_height * 2.0f - 1.0f;
>        const float maxXcoord = normalized ?
>           ((float) width / sv[0]->texture->width0) : (float) width;
>        const float maxYcoord = normalized
> --
> 1.9.1
>
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