[Mesa-dev] [PATCH] glsl: remove duplicate interpolation_string() function
Timothy Arceri
timothy.arceri at collabora.com
Sat Feb 13 22:51:31 UTC 2016
We already have one in the IR code that can be used everywhere its
needed in the AST code so remove the one from the AST.
---
src/compiler/glsl/ast.h | 12 ------------
src/compiler/glsl/ast_to_hir.cpp | 7 ++-----
src/compiler/glsl/ast_type.cpp | 13 -------------
3 files changed, 2 insertions(+), 30 deletions(-)
diff --git a/src/compiler/glsl/ast.h b/src/compiler/glsl/ast.h
index 9a77908..6f4da80 100644
--- a/src/compiler/glsl/ast.h
+++ b/src/compiler/glsl/ast.h
@@ -726,18 +726,6 @@ struct ast_type_qualifier {
*/
bool has_auxiliary_storage() const;
- /**
- * \brief Return string representation of interpolation qualifier.
- *
- * If an interpolation qualifier is present, then return that qualifier's
- * string representation. Otherwise, return null. For example, if the
- * noperspective bit is set, then this returns "noperspective".
- *
- * If multiple interpolation qualifiers are somehow present, then the
- * returned string is undefined but not null.
- */
- const char *interpolation_string() const;
-
bool merge_qualifier(YYLTYPE *loc,
_mesa_glsl_parse_state *state,
const ast_type_qualifier &q,
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 05a1b57..49e9e0d 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -4862,8 +4862,7 @@ ast_declarator_list::hir(exec_list *instructions,
&& this->type->qualifier.has_interpolation()
&& this->type->qualifier.flags.q.varying) {
- const char *i = this->type->qualifier.interpolation_string();
- assert(i != NULL);
+ const char *i = interpolation_string(var->data.interpolation);
const char *s;
if (this->type->qualifier.flags.q.centroid)
s = "centroid varying";
@@ -4893,9 +4892,7 @@ ast_declarator_list::hir(exec_list *instructions,
if (state->is_version(130, 300)
&& this->type->qualifier.has_interpolation()) {
- const char *i = this->type->qualifier.interpolation_string();
- assert(i != NULL);
-
+ const char *i = interpolation_string(var->data.interpolation);
switch (state->stage) {
case MESA_SHADER_VERTEX:
if (this->type->qualifier.flags.q.in) {
diff --git a/src/compiler/glsl/ast_type.cpp b/src/compiler/glsl/ast_type.cpp
index 7dd8798..e0014f3 100644
--- a/src/compiler/glsl/ast_type.cpp
+++ b/src/compiler/glsl/ast_type.cpp
@@ -107,19 +107,6 @@ ast_type_qualifier::has_auxiliary_storage() const
|| this->flags.q.patch;
}
-const char*
-ast_type_qualifier::interpolation_string() const
-{
- if (this->flags.q.smooth)
- return "smooth";
- else if (this->flags.q.flat)
- return "flat";
- else if (this->flags.q.noperspective)
- return "noperspective";
- else
- return NULL;
-}
-
/**
* This function merges both duplicate identifies within a single layout and
* multiple layout qualifiers on a single variable declaration. The
--
2.5.0
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