[Mesa-dev] [PATCH] st/mesa: empty buffer binding if the buffer's not really there
Ilia Mirkin
imirkin at alum.mit.edu
Sun Feb 14 00:25:10 UTC 2016
This can happen with 0-sized buffers.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/mesa/state_tracker/st_atom_atomicbuf.c | 8 +++++---
1 file changed, 5 insertions(+), 3 deletions(-)
diff --git a/src/mesa/state_tracker/st_atom_atomicbuf.c b/src/mesa/state_tracker/st_atom_atomicbuf.c
index d83c396..a27dbe0 100644
--- a/src/mesa/state_tracker/st_atom_atomicbuf.c
+++ b/src/mesa/state_tracker/st_atom_atomicbuf.c
@@ -58,9 +58,11 @@ st_bind_atomics(struct st_context *st,
st_buffer_object(binding->BufferObject);
struct pipe_shader_buffer sb = { 0 };
- sb.buffer = st_obj->buffer;
- sb.buffer_offset = binding->Offset;
- sb.buffer_size = st_obj->buffer->width0 - binding->Offset;
+ if (st_obj && st_obj->buffer) {
+ sb.buffer = st_obj->buffer;
+ sb.buffer_offset = binding->Offset;
+ sb.buffer_size = st_obj->buffer->width0 - binding->Offset;
+ }
st->pipe->set_shader_buffers(st->pipe, shader_type,
atomic->Binding, 1, &sb);
--
2.4.10
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