[Mesa-dev] [PATCH 01/21] nir/glsl: Remove dead function parameter handling code
Jordan Justen
jordan.l.justen at intel.com
Sun Feb 14 03:41:53 UTC 2016
On 2016-02-13 18:14:18, Jason Ekstrand wrote:
> NIR has never been used on IR where we haven't already done function
> inlining so this code has been dead from the beginning. Let's just get rid
> of it for now. We can alwasy put it back in if we decide to use NIR for
typo: always
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
> function inlining at some point in the future.
> ---
> src/compiler/nir/glsl_to_nir.cpp | 51 ++++------------------------------------
> 1 file changed, 5 insertions(+), 46 deletions(-)
>
> diff --git a/src/compiler/nir/glsl_to_nir.cpp b/src/compiler/nir/glsl_to_nir.cpp
> index a23fba7..613b138 100644
> --- a/src/compiler/nir/glsl_to_nir.cpp
> +++ b/src/compiler/nir/glsl_to_nir.cpp
> @@ -441,34 +441,8 @@ nir_visitor::create_function(ir_function_signature *ir)
>
> nir_function *func = nir_function_create(shader, ir->function_name());
>
> - unsigned num_params = ir->parameters.length();
> - func->num_params = num_params;
> - func->params = ralloc_array(shader, nir_parameter, num_params);
> -
> - unsigned i = 0;
> - foreach_in_list(ir_variable, param, &ir->parameters) {
> - switch (param->data.mode) {
> - case ir_var_function_in:
> - func->params[i].param_type = nir_parameter_in;
> - break;
> -
> - case ir_var_function_out:
> - func->params[i].param_type = nir_parameter_out;
> - break;
> -
> - case ir_var_function_inout:
> - func->params[i].param_type = nir_parameter_inout;
> - break;
> -
> - default:
> - unreachable("not reached");
> - }
> -
> - func->params[i].type = param->type;
> - i++;
> - }
> -
> - func->return_type = ir->return_type;
> + assert(ir->parameters.is_empty());
> + assert(ir->return_type == glsl_type::void_type);
>
> _mesa_hash_table_insert(this->overload_table, ir, func);
> }
> @@ -496,24 +470,9 @@ nir_visitor::visit(ir_function_signature *ir)
> nir_function_impl *impl = nir_function_impl_create(func);
> this->impl = impl;
>
> - unsigned num_params = func->num_params;
> - impl->num_params = num_params;
> - impl->params = ralloc_array(this->shader, nir_variable *, num_params);
> - unsigned i = 0;
> - foreach_in_list(ir_variable, param, &ir->parameters) {
> - param->accept(this);
> - impl->params[i] = this->var;
> - i++;
> - }
> -
> - if (func->return_type == glsl_type::void_type) {
> - impl->return_var = NULL;
> - } else {
> - impl->return_var = ralloc(this->shader, nir_variable);
> - impl->return_var->name = ralloc_strdup(impl->return_var,
> - "return_var");
> - impl->return_var->type = func->return_type;
> - }
> + assert(strcmp(func->name, "main") == 0);
> + assert(ir->parameters.is_empty());
> + assert(func->return_type == glsl_type::void_type);
>
> this->is_global = false;
>
> --
> 2.5.0.400.gff86faf
>
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