[Mesa-dev] [PATCH 1/3] glsl: don't apply uniform/buffer layouts to interface blocks
Timothy Arceri
timothy.arceri at collabora.com
Sun Feb 14 09:28:08 UTC 2016
If the following patch we will stop setting these layouts by default
on interface blocks, so we need to do this to avoid hitting the
assert.
---
src/compiler/glsl/ast_to_hir.cpp | 13 +++++++------
1 file changed, 7 insertions(+), 6 deletions(-)
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 988b1e2..cf42abb 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -6490,8 +6490,10 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
* the structure may contain a structure that contains ... a matrix
* that need the proper layout.
*/
- if (field_type->without_array()->is_matrix()
- || field_type->without_array()->is_record()) {
+ if (is_interface &&
+ (layout->flags.q.uniform || layout->flags.q.buffer) &&
+ (field_type->without_array()->is_matrix()
+ || field_type->without_array()->is_record())) {
/* If no layout is specified for the field, inherit the layout
* from the block.
*/
@@ -6502,11 +6504,10 @@ ast_process_struct_or_iface_block_members(exec_list *instructions,
else if (qual->flags.q.column_major)
fields[i].matrix_layout = GLSL_MATRIX_LAYOUT_COLUMN_MAJOR;
- /* If we're processing an interface block, the matrix layout must
- * be decided by this point.
+ /* If we're processing an uniform or buffer block, the matrix
+ * layout must be decided by this point.
*/
- assert(!is_interface
- || fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR
+ assert(fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR
|| fields[i].matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR);
}
--
2.5.0
More information about the mesa-dev
mailing list