[Mesa-dev] [PATCH 2/7] st/mesa: use new cso_save/restore_state() functions

Brian Paul brianp at vmware.com
Sun Feb 14 14:27:11 UTC 2016


On 02/13/2016 03:01 PM, Jose Fonseca wrote:
> On 12/02/16 15:44, Brian Paul wrote:
>> ---
>>   src/mesa/state_tracker/st_cb_bitmap.c     | 36 ++++++++----------------
>>   src/mesa/state_tracker/st_cb_clear.c      | 46
>> +++++++++++--------------------
>>   src/mesa/state_tracker/st_cb_drawpixels.c | 46
>> +++++++++++--------------------
>>   src/mesa/state_tracker/st_cb_drawtex.c    | 26 ++++++-----------
>>   4 files changed, 53 insertions(+), 101 deletions(-)
>>
>> diff --git a/src/mesa/state_tracker/st_cb_bitmap.c
>> b/src/mesa/state_tracker/st_cb_bitmap.c
>> index 5a11c0d..6af9ade 100644
>> --- a/src/mesa/state_tracker/st_cb_bitmap.c
>> +++ b/src/mesa/state_tracker/st_cb_bitmap.c
>> @@ -213,18 +213,17 @@ setup_render_state(struct gl_context *ctx,
>>         COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
>>      }
>>
>> -   cso_save_rasterizer(cso);
>> -   cso_save_fragment_samplers(cso);
>> -   cso_save_fragment_sampler_views(cso);
>> -   cso_save_viewport(cso);
>> -   cso_save_fragment_shader(cso);
>> -   cso_save_stream_outputs(cso);
>> -   cso_save_vertex_shader(cso);
>> -   cso_save_tessctrl_shader(cso);
>> -   cso_save_tesseval_shader(cso);
>> -   cso_save_geometry_shader(cso);
>> -   cso_save_vertex_elements(cso);
>> -   cso_save_aux_vertex_buffer_slot(cso);
>> +   cso_save_state(cso, (CSO_BIT_RASTERIZER |
>> +                        CSO_BIT_FRAGMENT_SAMPLERS |
>> +                        CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
>> +                        CSO_BIT_VIEWPORT |
>> +                        CSO_BIT_FRAGMENT_SHADER |
>> +                        CSO_BIT_STREAM_OUTPUTS |
>> +                        CSO_BIT_TESSCTRL_SHADER |
>> +                        CSO_BIT_TESSEVAL_SHADER |
>> +                        CSO_BIT_GEOMETRY_SHADER |
>> +                        CSO_BIT_VERTEX_ELEMENTS |
>> +                        CSO_BIT_AUX_VERTEX_BUFFER_SLOT));
>>
>>      /* rasterizer state: just scissor */
>>      st->bitmap.rasterizer.scissor = ctx->Scissor.EnableFlags & 1;
>> @@ -286,18 +285,7 @@ restore_render_state(struct gl_context *ctx)
>>      struct st_context *st = st_context(ctx);
>>      struct cso_context *cso = st->cso_context;
>>
>> -   cso_restore_rasterizer(cso);
>> -   cso_restore_fragment_samplers(cso);
>> -   cso_restore_fragment_sampler_views(cso);
>> -   cso_restore_viewport(cso);
>> -   cso_restore_fragment_shader(cso);
>> -   cso_restore_vertex_shader(cso);
>> -   cso_restore_tessctrl_shader(cso);
>> -   cso_restore_tesseval_shader(cso);
>> -   cso_restore_geometry_shader(cso);
>> -   cso_restore_vertex_elements(cso);
>> -   cso_restore_aux_vertex_buffer_slot(cso);
>> -   cso_restore_stream_outputs(cso);
>> +   cso_restore_state(cso);
>>   }
>>
>>
>> diff --git a/src/mesa/state_tracker/st_cb_clear.c
>> b/src/mesa/state_tracker/st_cb_clear.c
>> index 27925f9..1adaa5e 100644
>> --- a/src/mesa/state_tracker/st_cb_clear.c
>> +++ b/src/mesa/state_tracker/st_cb_clear.c
>> @@ -196,21 +196,21 @@ clear_with_quad(struct gl_context *ctx, unsigned
>> clear_buffers)
>>         x1, y1);
>>      */
>>
>> -   cso_save_blend(cso);
>> -   cso_save_stencil_ref(cso);
>> -   cso_save_depth_stencil_alpha(cso);
>> -   cso_save_rasterizer(cso);
>> -   cso_save_sample_mask(cso);
>> -   cso_save_min_samples(cso);
>> -   cso_save_viewport(cso);
>> -   cso_save_fragment_shader(cso);
>> -   cso_save_stream_outputs(cso);
>> -   cso_save_vertex_shader(cso);
>> -   cso_save_tessctrl_shader(cso);
>> -   cso_save_tesseval_shader(cso);
>> -   cso_save_geometry_shader(cso);
>> -   cso_save_vertex_elements(cso);
>> -   cso_save_aux_vertex_buffer_slot(cso);
>> +   cso_save_state(cso, (CSO_BIT_BLEND |
>> +                        CSO_BIT_STENCIL_REF |
>> +                        CSO_BIT_DEPTH_STENCIL_ALPHA |
>> +                        CSO_BIT_RASTERIZER |
>> +                        CSO_BIT_SAMPLE_MASK |
>> +                        CSO_BIT_MIN_SAMPLES |
>> +                        CSO_BIT_VIEWPORT |
>> +                        CSO_BIT_FRAGMENT_SHADER |
>> +                        CSO_BIT_STREAM_OUTPUTS |
>> +                        CSO_BIT_VERTEX_SHADER |
>> +                        CSO_BIT_TESSCTRL_SHADER |
>> +                        CSO_BIT_TESSEVAL_SHADER |
>> +                        CSO_BIT_GEOMETRY_SHADER |
>> +                        CSO_BIT_VERTEX_ELEMENTS |
>> +                        CSO_BIT_AUX_VERTEX_BUFFER_SLOT));
>>
>>      /* blend state: RGBA masking */
>>      {
>> @@ -306,21 +306,7 @@ clear_with_quad(struct gl_context *ctx, unsigned
>> clear_buffers)
>>      }
>>
>>      /* Restore pipe state */
>> -   cso_restore_blend(cso);
>> -   cso_restore_stencil_ref(cso);
>> -   cso_restore_depth_stencil_alpha(cso);
>> -   cso_restore_rasterizer(cso);
>> -   cso_restore_sample_mask(cso);
>> -   cso_restore_min_samples(cso);
>> -   cso_restore_viewport(cso);
>> -   cso_restore_fragment_shader(cso);
>> -   cso_restore_vertex_shader(cso);
>> -   cso_restore_tessctrl_shader(cso);
>> -   cso_restore_tesseval_shader(cso);
>> -   cso_restore_geometry_shader(cso);
>> -   cso_restore_vertex_elements(cso);
>> -   cso_restore_aux_vertex_buffer_slot(cso);
>> -   cso_restore_stream_outputs(cso);
>> +   cso_restore_state(cso);
>>   }
>>
>>
>> diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c
>> b/src/mesa/state_tracker/st_cb_drawpixels.c
>> index b1b61c8..ee172a0 100644
>> --- a/src/mesa/state_tracker/st_cb_drawpixels.c
>> +++ b/src/mesa/state_tracker/st_cb_drawpixels.c
>> @@ -459,6 +459,7 @@ draw_textured_quad(struct gl_context *ctx, GLint
>> x, GLint y, GLfloat z,
>>      GLfloat x0, y0, x1, y1;
>>      GLsizei maxSize;
>>      boolean normalized = sv[0]->texture->target == PIPE_TEXTURE_2D;
>> +   unsigned cso_state_mask;
>>
>>      assert(sv[0]->texture->target == st->internal_target);
>>
>> @@ -471,22 +472,22 @@ draw_textured_quad(struct gl_context *ctx, GLint
>> x, GLint y, GLfloat z,
>>      assert(width <= maxSize);
>>      assert(height <= maxSize);
>>
>> -   cso_save_rasterizer(cso);
>> -   cso_save_viewport(cso);
>> -   cso_save_fragment_samplers(cso);
>> -   cso_save_fragment_sampler_views(cso);
>> -   cso_save_fragment_shader(cso);
>> -   cso_save_stream_outputs(cso);
>> -   cso_save_vertex_shader(cso);
>> -   cso_save_tessctrl_shader(cso);
>> -   cso_save_tesseval_shader(cso);
>> -   cso_save_geometry_shader(cso);
>> -   cso_save_vertex_elements(cso);
>> -   cso_save_aux_vertex_buffer_slot(cso);
>> +   cso_state_mask = (CSO_BIT_RASTERIZER |
>> +                     CSO_BIT_VIEWPORT |
>> +                     CSO_BIT_FRAGMENT_SAMPLERS |
>> +                     CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
>
> CSO_BIT_FRAGMENT_SHADER here


Thanks for catching that!  Fixed.

-Brian



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