[Mesa-dev] [PATCH] glsl: warn in GL as well as ES when varying not written
Iago Toral
itoral at igalia.com
Mon Feb 15 15:28:47 UTC 2016
Reviewed-by: Iago Toral Quiroga <itoral at igalia.com>
On Mon, 2016-02-15 at 14:06 +1100, Timothy Arceri wrote:
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93339
> ---
> src/compiler/glsl/link_varyings.cpp | 23 +++++++----------------
> 1 file changed, 7 insertions(+), 16 deletions(-)
>
> diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
> index 2e84972..e3c2fa6 100644
> --- a/src/compiler/glsl/link_varyings.cpp
> +++ b/src/compiler/glsl/link_varyings.cpp
> @@ -1925,22 +1925,7 @@ assign_varying_locations(struct gl_context *ctx,
>
> if (var && var->data.mode == ir_var_shader_in &&
> var->data.is_unmatched_generic_inout) {
> - if (prog->IsES) {
> - /*
> - * On Page 91 (Page 97 of the PDF) of the GLSL ES 1.0 spec:
> - *
> - * If the vertex shader declares but doesn't write to a
> - * varying and the fragment shader declares and reads it,
> - * is this an error?
> - *
> - * RESOLUTION: No.
> - */
> - linker_warning(prog, "%s shader varying %s not written "
> - "by %s shader\n.",
> - _mesa_shader_stage_to_string(consumer->Stage),
> - var->name,
> - _mesa_shader_stage_to_string(producer->Stage));
> - } else if (prog->Version <= 120) {
> + if (!prog->IsES && prog->Version <= 120) {
> /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
> *
> * Only those varying variables used (i.e. read) in
> @@ -1958,6 +1943,12 @@ assign_varying_locations(struct gl_context *ctx,
> _mesa_shader_stage_to_string(consumer->Stage),
> var->name,
> _mesa_shader_stage_to_string(producer->Stage));
> + } else {
> + linker_warning(prog, "%s shader varying %s not written "
> + "by %s shader\n.",
> + _mesa_shader_stage_to_string(consumer->Stage),
> + var->name,
> + _mesa_shader_stage_to_string(producer->Stage));
> }
> }
> }
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