[Mesa-dev] [PATCH 1/2] cso: add CSO_BITS_ALL_SHADERS
Brian Paul
brianp at vmware.com
Mon Feb 15 17:06:01 UTC 2016
For saving/restoring all shader stages.
---
src/gallium/auxiliary/cso_cache/cso_context.h | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.h b/src/gallium/auxiliary/cso_cache/cso_context.h
index 0305451..a3563d8 100644
--- a/src/gallium/auxiliary/cso_cache/cso_context.h
+++ b/src/gallium/auxiliary/cso_cache/cso_context.h
@@ -171,6 +171,12 @@ void cso_set_render_condition(struct cso_context *cso,
#define CSO_BIT_VERTEX_SHADER 0x20000
#define CSO_BIT_VIEWPORT 0x40000
+#define CSO_BITS_ALL_SHADERS (CSO_BIT_VERTEX_SHADER | \
+ CSO_BIT_FRAGMENT_SHADER | \
+ CSO_BIT_GEOMETRY_SHADER | \
+ CSO_BIT_TESSCTRL_SHADER | \
+ CSO_BIT_TESSEVAL_SHADER)
+
void cso_save_state(struct cso_context *cso, unsigned state_mask);
void cso_restore_state(struct cso_context *cso);
--
1.9.1
More information about the mesa-dev
mailing list