[Mesa-dev] [PATCH 19/25] radeonsi: print full shader name before disassembly
Marek Olšák
maraeo at gmail.com
Mon Feb 15 23:59:30 UTC 2016
From: Marek Olšák <marek.olsak at amd.com>
---
src/gallium/drivers/radeonsi/si_shader.c | 34 +++++++++++++++++++++++++++++++-
1 file changed, 33 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 20069b4..2789788 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -4507,6 +4507,38 @@ static void si_shader_dump_stats(struct si_screen *sscreen,
max_simd_waves);
}
+static const char *si_get_shader_name(struct si_shader *shader,
+ unsigned processor)
+{
+ switch (processor) {
+ case TGSI_PROCESSOR_VERTEX:
+ if (shader->key.vs.as_es)
+ return "Vertex Shader as ES";
+ else if (shader->key.vs.as_ls)
+ return "Vertex Shader as LS";
+ else
+ return "Vertex Shader as VS";
+ case TGSI_PROCESSOR_TESS_CTRL:
+ return "Tessellation Control Shader";
+ case TGSI_PROCESSOR_TESS_EVAL:
+ if (shader->key.tes.as_es)
+ return "Tessellation Evaluation Shader as ES";
+ else
+ return "Tessellation Evaluation Shader as VS";
+ case TGSI_PROCESSOR_GEOMETRY:
+ if (shader->gs_copy_shader == NULL)
+ return "GS Copy Shader as VS";
+ else
+ return "Geometry Shader";
+ case TGSI_PROCESSOR_FRAGMENT:
+ return "Pixel Shader";
+ case TGSI_PROCESSOR_COMPUTE:
+ return "Compute Shader";
+ default:
+ return "Unknown Shader";
+ }
+}
+
void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
struct pipe_debug_callback *debug, unsigned processor)
{
@@ -4517,7 +4549,7 @@ void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
if (r600_can_dump_shader(&sscreen->b, processor) &&
!(sscreen->b.debug_flags & DBG_NO_ASM)) {
- fprintf(stderr, "\n");
+ fprintf(stderr, "\n%s:\n", si_get_shader_name(shader, processor));
if (shader->prolog)
si_shader_dump_disassembly(&shader->prolog->binary,
debug, "prolog");
--
2.5.0
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