[Mesa-dev] [PATCH 25/25] radeonsi: implement binary shaders & shader cache in memory
Marek Olšák
maraeo at gmail.com
Mon Feb 15 23:59:36 UTC 2016
From: Marek Olšák <marek.olsak at amd.com>
---
src/gallium/drivers/radeonsi/si_pipe.c | 5 +-
src/gallium/drivers/radeonsi/si_pipe.h | 16 ++
src/gallium/drivers/radeonsi/si_shader.h | 4 +-
src/gallium/drivers/radeonsi/si_state.h | 2 +
src/gallium/drivers/radeonsi/si_state_shaders.c | 234 +++++++++++++++++++++++-
5 files changed, 254 insertions(+), 7 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
index 75d4775..a576237 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -563,7 +563,7 @@ static void si_destroy_screen(struct pipe_screen* pscreen)
}
}
pipe_mutex_destroy(sscreen->shader_parts_mutex);
-
+ si_destroy_shader_cache(sscreen);
r600_destroy_common_screen(&sscreen->b);
}
@@ -611,7 +611,8 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws)
sscreen->b.b.resource_create = r600_resource_create_common;
if (!r600_common_screen_init(&sscreen->b, ws) ||
- !si_init_gs_info(sscreen)) {
+ !si_init_gs_info(sscreen) ||
+ !si_init_shader_cache(sscreen)) {
FREE(sscreen);
return NULL;
}
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h
index 1ac7bc4..ef860a5 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -80,6 +80,7 @@
#define SI_MAX_BORDER_COLORS 4096
struct si_compute;
+struct hash_table;
struct si_screen {
struct r600_common_screen b;
@@ -94,6 +95,21 @@ struct si_screen {
struct si_shader_part *tcs_epilogs;
struct si_shader_part *ps_prologs;
struct si_shader_part *ps_epilogs;
+
+ /* Shader cache in memory.
+ *
+ * Design & limitations:
+ * - The shader cache is per screen (= per process), never saved to
+ * disk, and skips redundant shader compilations from TGSI to bytecode.
+ * - It can only be used with one-variant-per-shader support, in which
+ * case only the main (typically middle) part of shaders is cached.
+ * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
+ * variants of VS and TES are cached, so LS and ES aren't.
+ * - GS and CS aren't cached, but it's certainly possible to cache
+ * those as well.
+ */
+ pipe_mutex shader_cache_mutex;
+ struct hash_table *shader_cache;
};
struct si_blend_color {
diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h
index 48e048d..7e46871 100644
--- a/src/gallium/drivers/radeonsi/si_shader.h
+++ b/src/gallium/drivers/radeonsi/si_shader.h
@@ -362,8 +362,10 @@ struct si_shader {
struct r600_resource *bo;
struct r600_resource *scratch_bo;
union si_shader_key key;
- struct radeon_shader_binary binary;
bool is_binary_shared;
+
+ /* The following data is all that's needed for binary shaders. */
+ struct radeon_shader_binary binary;
struct si_shader_config config;
struct si_shader_info info;
};
diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h
index f64c4d4..40792cb 100644
--- a/src/gallium/drivers/radeonsi/si_state.h
+++ b/src/gallium/drivers/radeonsi/si_state.h
@@ -280,6 +280,8 @@ si_create_sampler_view_custom(struct pipe_context *ctx,
/* si_state_shader.c */
bool si_update_shaders(struct si_context *sctx);
void si_init_shader_functions(struct si_context *sctx);
+bool si_init_shader_cache(struct si_screen *sscreen);
+void si_destroy_shader_cache(struct si_screen *sscreen);
/* si_state_draw.c */
void si_emit_cache_flush(struct si_context *sctx, struct r600_atom *atom);
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index c62cbb7..bc3e5be 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -32,10 +32,217 @@
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_ureg.h"
+#include "util/hash_table.h"
+#include "util/u_hash.h"
#include "util/u_memory.h"
#include "util/u_prim.h"
#include "util/u_simple_shaders.h"
+/* SHADER_CACHE */
+
+/**
+ * Return the TGSI binary in a buffer. The first 4 bytes contain its size as
+ * integer.
+ */
+static void *si_get_tgsi_binary(struct si_shader_selector *sel)
+{
+ unsigned tgsi_size = tgsi_num_tokens(sel->tokens) *
+ sizeof(struct tgsi_token);
+ unsigned size = 4 + tgsi_size + sizeof(sel->so);
+ char *result = (char*)MALLOC(size);
+
+ if (!result)
+ return NULL;
+
+ *((uint32_t*)result) = size;
+ memcpy(result + 4, sel->tokens, tgsi_size);
+ memcpy(result + 4 + tgsi_size, &sel->so, sizeof(sel->so));
+ return result;
+}
+
+/** Copy "data" to "ptr" and return the next dword following copied data. */
+static uint32_t *write_data(uint32_t *ptr, const void *data, unsigned size)
+{
+ memcpy(ptr, data, size);
+ ptr += DIV_ROUND_UP(size, 4);
+ return ptr;
+}
+
+/** Read data from "ptr". Return the next dword following the data. */
+static uint32_t *read_data(uint32_t *ptr, void *data, unsigned size)
+{
+ memcpy(data, ptr, size);
+ ptr += DIV_ROUND_UP(size, 4);
+ return ptr;
+}
+
+/**
+ * Write the size as uint followed by the data. Return the next dword
+ * following the copied data.
+ */
+static uint32_t *write_chunk(uint32_t *ptr, const void *data, unsigned size)
+{
+ *ptr++ = size;
+ return write_data(ptr, data, size);
+}
+
+/**
+ * Read the size as uint followed by the data. Return both via parameters.
+ * Return the next dword following the data.
+ */
+static uint32_t *read_chunk(uint32_t *ptr, void **data, unsigned *size)
+{
+ *size = *ptr++;
+ assert(*data == NULL);
+ *data = malloc(*size);
+ return read_data(ptr, *data, *size);
+}
+
+/**
+ * Return the shader binary in a buffer. The first 4 bytes contain its size
+ * as integer.
+ */
+static void *si_get_shader_binary(struct si_shader *shader)
+{
+ /* There is always a size of data followed by the data itself. */
+ unsigned relocs_size = shader->binary.reloc_count *
+ sizeof(shader->binary.relocs[0]);
+ unsigned disasm_size = strlen(shader->binary.disasm_string) + 1;
+ unsigned size =
+ 4 + /* total size */
+ 4 + /* CRC32 of the data below */
+ align(sizeof(shader->config), 4) +
+ align(sizeof(shader->info), 4) +
+ 4 + align(shader->binary.code_size, 4) +
+ 4 + align(shader->binary.rodata_size, 4) +
+ 4 + align(relocs_size, 4) +
+ 4 + align(disasm_size, 4);
+ void *buffer = CALLOC(1, size);
+ uint32_t *ptr = (uint32_t*)buffer;
+
+ if (!buffer)
+ return NULL;
+
+ *ptr++ = size;
+ ptr++; /* CRC32 is calculated at the end. */
+
+ ptr = write_data(ptr, &shader->config, sizeof(shader->config));
+ ptr = write_data(ptr, &shader->info, sizeof(shader->info));
+ ptr = write_chunk(ptr, shader->binary.code, shader->binary.code_size);
+ ptr = write_chunk(ptr, shader->binary.rodata, shader->binary.rodata_size);
+ ptr = write_chunk(ptr, shader->binary.relocs, relocs_size);
+ ptr = write_chunk(ptr, shader->binary.disasm_string, disasm_size);
+
+ /* Compute CRC32. */
+ ptr = (uint32_t*)buffer;
+ ptr++;
+ *ptr = util_hash_crc32(ptr + 1, size - 8);
+
+ return buffer;
+}
+
+static bool si_load_shader_binary(struct si_shader *shader, void *binary)
+{
+ uint32_t *ptr = (uint32_t*)binary;
+ uint32_t size = *ptr++;
+ uint32_t crc32 = *ptr++;
+ unsigned chunk_size;
+
+ if (util_hash_crc32(ptr, size - 8) != crc32) {
+ fprintf(stderr, "radeonsi: binary shader has invalid CRC32\n");
+ return false;
+ }
+
+ ptr = read_data(ptr, &shader->config, sizeof(shader->config));
+ ptr = read_data(ptr, &shader->info, sizeof(shader->info));
+ ptr = read_chunk(ptr, (void**)&shader->binary.code,
+ &shader->binary.code_size);
+ ptr = read_chunk(ptr, (void**)&shader->binary.rodata,
+ &shader->binary.rodata_size);
+ ptr = read_chunk(ptr, (void**)&shader->binary.relocs, &chunk_size);
+ shader->binary.reloc_count = chunk_size / sizeof(shader->binary.relocs[0]);
+ ptr = read_chunk(ptr, (void**)&shader->binary.disasm_string, &chunk_size);
+
+ return true;
+}
+
+/**
+ * Insert a shader into the cache. It's assumed the shader is not in the cache.
+ * Use si_shader_cache_load_shader before calling this.
+ *
+ * Returns true if the tgsi_binary should be deleted after this.
+ */
+static bool si_shader_cache_insert_shader(struct si_screen *sscreen,
+ void *tgsi_binary,
+ struct si_shader *shader)
+{
+ struct hash_entry *entry;
+ void *hw_binary = si_get_shader_binary(shader);
+
+ if (!hw_binary)
+ return true;
+
+ entry = _mesa_hash_table_insert(sscreen->shader_cache, tgsi_binary,
+ hw_binary);
+ return entry->key != tgsi_binary;
+}
+
+static bool si_shader_cache_load_shader(struct si_screen *sscreen,
+ void *tgsi_binary,
+ struct si_shader *shader)
+{
+ struct hash_entry *entry =
+ _mesa_hash_table_search(sscreen->shader_cache, tgsi_binary);
+ if (!entry)
+ return false;
+
+ return si_load_shader_binary(shader, entry->data);
+}
+
+static uint32_t si_shader_cache_key_hash(const void *key)
+{
+ /* The first dword is the key size. */
+ return util_hash_crc32(key, *(uint32_t*)key);
+}
+
+static bool si_shader_cache_key_equals(const void *a, const void *b)
+{
+ uint32_t *keya = (uint32_t*)a;
+ uint32_t *keyb = (uint32_t*)b;
+
+ /* The first dword is the key size. */
+ if (*keya != *keyb)
+ return false;
+
+ return memcmp(keya, keyb, *keya) == 0;
+}
+
+static void si_destroy_shader_cache_entry(struct hash_entry *entry)
+{
+ FREE((void*)entry->key);
+ FREE(entry->data);
+}
+
+bool si_init_shader_cache(struct si_screen *sscreen)
+{
+ pipe_mutex_init(sscreen->shader_cache_mutex);
+ sscreen->shader_cache =
+ _mesa_hash_table_create(NULL,
+ si_shader_cache_key_hash,
+ si_shader_cache_key_equals);
+ return sscreen->shader_cache != NULL;
+}
+
+void si_destroy_shader_cache(struct si_screen *sscreen)
+{
+ if (sscreen->shader_cache)
+ _mesa_hash_table_destroy(sscreen->shader_cache,
+ si_destroy_shader_cache_entry);
+ pipe_mutex_destroy(sscreen->shader_cache_mutex);
+}
+
+/* SHADER STATES */
+
static void si_set_tesseval_regs(struct si_shader *shader,
struct si_pm4_state *pm4)
{
@@ -936,17 +1143,36 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
if (sel->type != PIPE_SHADER_GEOMETRY &&
!sscreen->use_monolithic_shaders) {
struct si_shader *shader = CALLOC_STRUCT(si_shader);
+ void *tgsi_binary;
if (!shader)
goto error;
shader->selector = sel;
- if (si_compile_tgsi_shader(sscreen, sctx->tm, shader, false,
- &sctx->b.debug) != 0) {
- FREE(shader);
- goto error;
+ tgsi_binary = si_get_tgsi_binary(sel);
+
+ /* Try to load the shader from the shader cache. */
+ pipe_mutex_lock(sscreen->shader_cache_mutex);
+
+ if (tgsi_binary &&
+ si_shader_cache_load_shader(sscreen, tgsi_binary, shader)) {
+ FREE(tgsi_binary);
+ } else {
+ /* Compile the shader if it hasn't been loaded from the cache. */
+ if (si_compile_tgsi_shader(sscreen, sctx->tm, shader, false,
+ &sctx->b.debug) != 0) {
+ FREE(shader);
+ FREE(tgsi_binary);
+ pipe_mutex_unlock(sscreen->shader_cache_mutex);
+ goto error;
+ }
+
+ if (si_shader_cache_insert_shader(sscreen, tgsi_binary, shader))
+ FREE(tgsi_binary);
}
+ pipe_mutex_unlock(sscreen->shader_cache_mutex);
+
sel->main_shader_part = shader;
}
--
2.5.0
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