[Mesa-dev] ANNOUNCE: An open-source Vulkan driver for Intel hardware
Jason Ekstrand
jason at jlekstrand.net
Wed Feb 17 01:51:15 UTC 2016
On Tue, Feb 16, 2016 at 1:21 PM, Olivier Galibert <galibert at pobox.com>
wrote:
> Hi,
>
> I'm getting gpu hangs with the lunarg examples (cube and tri) on my
> Haswell (64 bits). I attach /sys/class/drm/card0/error fwiw. How
> should I go about debugging that?
>
It's a depth-stencil issue and we know about it. The gen7 code needs some
love. I think Kristian and Jordan have been working on it.
--Jason
>
> OG.
>
>
> On Tue, Feb 16, 2016 at 4:19 PM, Jason Ekstrand <jason at jlekstrand.net>
> wrote:
> > The Intel mesa team is pleased to announce a brand-new open-source Vulkan
> > driver for Intel hardware. We've been working hard on this over the
> course
> > of the past year or so and are excited to finally share it with the
> > community. We will work on up-streaming the driver in the next few weeks
> > and hope to have it all in place in time for mesa 11.3 (mesa 12?). In
> the
> > mean time, the driver can be found in the "vulkan" branch of the mesa git
> > repo on freedesktop.org:
> >
> > https://cgit.freedesktop.org/mesa/mesa/log/?h=vulkan
> >
> > More information on building the driver and running a few simple apps can
> > be found on the 01.org web site:
> >
> >
> https://01.org/linuxgraphics/blogs/jekstrand/2016/open-source-vulkan-drivers-intel-hardware
> >
> > We have talked to people at Red Hat and Cannonical and binaries should be
> > available for Fedora and Ubuntu soon. We will update the page on 01.org
> > with links as soon as they are available.
> >
> > We have also created a small test suite called crucible which contains a
> > few hundred tests (mostly for miptrees) that we created when bringing up
> > the driver. This isn't really intended to be the piglit of vulkan. With
> > the CTS being publicly available, most cross-platform tests should go
> > there. We mostly made crucible so that we could write a few tests early
> on
> > to get us going and for tests that were targetted specifically at our
> > implementation. None the less, they may prove useful to someone and we
> are
> > happy to share them. The crucible source code can be found at
> >
> > https://cgit.freedesktop.org/mesa/crucible/
> >
> > Frequently Asked Questions:
> >
> > What all hardware does it support?
> >
> > The driver currently supports Sky Lake all the way back to Ivy Bridge.
> > The driver is Vulkan 1.0 conformant for 64-bit builds on Sky Lake,
> > Broadwell, and Braswell. We are still having a couple of 32-bit
> issues
> > and support for Haswell, Ivy Bridge, and Bay Trail should be
> considered
> > experimental.
> >
> > How much code is shared between the Vulkan and GL drivers?
> >
> > For shaders, we're using a SPIR-V to NIR pass which is new, and a few
> > new NIR lowering passes for things that we previously depended on GLSL
> > IR to handle. Beyond that, we're using the same core NIR and the same
> > back-end compiler that we have for GL. We're carrying a few patches
> > against the back-end compiler, but the delta is very small and it's
> all
> > stuff that we eventually want to do for GL anyway.
> >
> > The main API handling and state setup code is all new and written from
> > the ground-up for Vulkan. For actually packing hardware packets, we
> are
> > using a codegen system that Kristian developed early on in the project
> > that's based on an XML description of the hardware packets. The
> result
> > is state setup code that's both easier to work with and maybe even a
> > little more efficient than what we have in mesa today.
> >
> > We also have a brand-new surface layout library called ISL that
> handles
> > all of the surface layout calculations. ISL should have most of the
> > code required to do surface layout all the way back to gen4. Once we
> > get aux surface support in ISL (required for HiZ, MSAA compression,
> and
> > CCMS/fast clears), we hope to start using it in the GL driver as well.
> >
> > How much code could be shared with other Vulkan drivers?
> >
> > Not as much as you would think. The SPIR-V to NIR translator and the
> > rest of the NIR compiler stack could obviously be re-used by anyone
> > willing to tie NIR into their back-end. The rest of the driver is,
> and
> > will probably stay, Intel-specific. Vulkan is a very low-level API,
> > possibly even lower-level than gallium. A lot of the things that we
> > share between drivers in mesa today: the front-end compiler, state
> > tracking, error-handling, etc. is pushed off to either the application
> > or third-party layers in the Vulkan world. That said, anyone wishing
> to
> > write their own Vulkan driver, is more than welcome to use ours as a
> > reference and steal whatever they'd like from it.
> >
> > What are your up-streaming plans?
> >
> > Before we can land the SPIR-V to NIR layer, there are a number of core
> > NIR changes that need to land first. All of that code needs to be
> > reviewed as it interacts with the GL driver and we don't want any
> > regressions. We are also still carrying a few patches against the
> i965
> > back-end compiler that need a little more testing and proper review.
> It
> > will take some time to get all of that up-stream.
> >
> > Once that is completed and all of the NIR and i965 back-end bits are
> in
> > place, SPIR-V, ISL, and the Vulkan driver itself can probably be
> merged
> > without further review since they are fairly self-contained and are
> new
> > functionality. We should easily be able to get the driver up-stream
> in
> > time for the 11.3 (or 12.0) release.
> >
> > What window-systems are supported?
> >
> > The driver already has window system integration (WSI) support for X11
> > with DRI3 and Wayland. The Vulkan WSI extensions don't mesh well with
> > DRI2 so supporting that isn't really an option. If you want to Vulkan
> > applications under X, you'll need to enable DRI3.
> >
> > Will it run X Vulkan application/demo?
> >
> > Hopefully. Our driver does pass the conformance suite which means the
> > chances are pretty good that any given app will at least work.
> However,
> > no test suite is perfect and our driver and the Vulkan ecosystem are
> > still young, so there may be bugs. If you do run into problems with
> an
> > application, please file a bug against mesa at bugs.freedesktop.org
> and
> > we will get to it as quickly as we can.
> >
> > Where did Kristian, Jason and Chad go?
> >
> > Well, now you know. :-)
> >
> > We hope you have as much fun hacking on and playing with this driver as
> we
> > did writing it. As always, questions, comments, and bug reports are more
> > than welcome. Happy hacking!
> >
> > Best Regards,
> > Jason Ekstrand,
> > Kristian Høgsberg Kristensen,
> > Chad Versace,
> > and the rest of the Intel mesa team
> >
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> >
>
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