[Mesa-dev] [PATCH 01/22] i965/meta: Delete unused layer shader uniform
Ian Romanick
idr at freedesktop.org
Thu Feb 18 01:57:54 UTC 2016
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/drivers/dri/i965/brw_meta_fast_clear.c | 1 -
1 file changed, 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
index 488fa6c..00c59f3 100644
--- a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
+++ b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
@@ -110,7 +110,6 @@ brw_bind_rep_write_shader(struct brw_context *brw, float *color)
"#extension GL_AMD_vertex_shader_layer : enable\n"
"#extension GL_ARB_draw_instanced : enable\n"
"attribute vec4 position;\n"
- "uniform int layer;\n"
"void main()\n"
"{\n"
"#ifdef GL_AMD_vertex_shader_layer\n"
--
2.5.0
More information about the mesa-dev
mailing list