[Mesa-dev] [PATCH 01/22] i965/meta: Delete unused layer shader uniform

Ian Romanick idr at freedesktop.org
Thu Feb 18 01:57:54 UTC 2016


From: Ian Romanick <ian.d.romanick at intel.com>

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/mesa/drivers/dri/i965/brw_meta_fast_clear.c | 1 -
 1 file changed, 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
index 488fa6c..00c59f3 100644
--- a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
+++ b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
@@ -110,7 +110,6 @@ brw_bind_rep_write_shader(struct brw_context *brw, float *color)
       "#extension GL_AMD_vertex_shader_layer : enable\n"
       "#extension GL_ARB_draw_instanced : enable\n"
       "attribute vec4 position;\n"
-      "uniform int layer;\n"
       "void main()\n"
       "{\n"
       "#ifdef GL_AMD_vertex_shader_layer\n"
-- 
2.5.0



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