[Mesa-dev] [PATCH 20/22] meta/blit: Don't dynamically select the MSAA "emit" function
Ian Romanick
idr at freedesktop.org
Thu Feb 18 01:58:13 UTC 2016
From: Ian Romanick <ian.d.romanick at intel.com>
Just include all 3 versions in the shader. The GLSL type system will
pick the correct one. This simplifies the code a bit, and it helps pave
the way for additional simplifications.
For vec4 outputs, we have to make out_color not be a shader output.
Otherwise the shader will fail to compile due to static writes to both a
user-defined output and gl_FragColor. This is pretty ugly, and I think
it should be fixed by not writing to gl_FragColor... but that has its
own challenges.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/drivers/common/meta_blit.c | 23 +++++++++--------------
1 file changed, 9 insertions(+), 14 deletions(-)
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c
index 72428f9..355c937 100644
--- a/src/mesa/drivers/common/meta_blit.c
+++ b/src/mesa/drivers/common/meta_blit.c
@@ -550,19 +550,6 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
}
}
- /* Scale the final result. */
- if (src_datatype == GL_UNSIGNED_INT || src_datatype == GL_INT) {
- ralloc_asprintf_append(&sample_resolve,
- " for (int i = 0; i < out_color.length(); i++)\n"
- " out_color[i] = sample_%d_0;\n",
- samples);
- } else {
- ralloc_asprintf_append(&sample_resolve,
- " for (int i = 0; i < out_color.length(); i++)\n"
- " out_color[i] = sample_%d_0 / %f;\n",
- samples, (float)samples);
- }
-
fs_source = ralloc_asprintf(mem_ctx,
"#version 130\n"
"#extension GL_ARB_texture_multisample: require\n"
@@ -575,17 +562,25 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx,
"ivec4 merge(ivec4 a, ivec4 b) { return (a >> 1) + (b >> 1) + (a & b & 1); }\n"
/* The divide will happen at the end for floats. */
"vec4 merge(vec4 a, vec4 b) { return a + b; }\n"
+ "void emit2(gvec4 s) { for (int i = 0; i < out_color.length(); i++) out_color[i] = s; }\n"
+ "void emit(ivec4 s) { emit2(gvec4(s)); }\n"
+ "void emit(uvec4 s) { emit2(gvec4(s)); }\n"
+ /* Scale the final result. */
+ "void emit(vec4 s) { emit2(gvec4(s / %f)); }\n"
"\n"
"void main()\n"
"{\n"
"%s\n" /* sample_resolve */
+ " emit(sample_%d_0);\n"
"}\n",
vec4_prefix,
vec4_prefix,
sampler_array_suffix,
texcoord_type,
drawFb->_NumColorDrawBuffers,
- sample_resolve);
+ (float) samples,
+ sample_resolve,
+ samples);
}
vs_source = ralloc_asprintf(mem_ctx,
--
2.5.0
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