[Mesa-dev] [PATCH 03/22] i965/meta: Use explicit uniform locations in fast clear shader
Ian Romanick
idr at freedesktop.org
Thu Feb 18 01:57:56 UTC 2016
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/mesa/drivers/dri/i965/brw_meta_fast_clear.c | 14 ++++++++------
1 file changed, 8 insertions(+), 6 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
index 37dffb9..3917df1 100644
--- a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
+++ b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
@@ -62,7 +62,6 @@ struct brw_fast_clear_state {
struct gl_vertex_array_object *array_obj;
GLuint vao;
GLuint shader_prog;
- GLint color_location;
};
static bool
@@ -118,7 +117,13 @@ brw_bind_rep_write_shader(struct brw_context *brw, float *color)
" gl_Position = position;\n"
"}\n";
const char *fs_source =
- "uniform vec4 color;\n"
+ /* GL_ARB_explicit_uniform_location requires either GLSL 3.30 or
+ * GL_ARB_explicit_attrib_location, and only the later is universally
+ * supported.
+ */
+ "#extension GL_ARB_explicit_attrib_location: require\n"
+ "#extension GL_ARB_explicit_uniform_location: require\n"
+ "layout(location=0) uniform vec4 color;\n"
"void main()\n"
"{\n"
" gl_FragColor = color;\n"
@@ -141,13 +146,10 @@ brw_bind_rep_write_shader(struct brw_context *brw, float *color)
_mesa_BindAttribLocation(clear->shader_prog, 0, "position");
_mesa_ObjectLabel(GL_PROGRAM, clear->shader_prog, -1, "meta repclear");
_mesa_LinkProgram(clear->shader_prog);
-
- clear->color_location =
- _mesa_GetUniformLocation(clear->shader_prog, "color");
}
_mesa_UseProgram(clear->shader_prog);
- _mesa_Uniform4fv(clear->color_location, 1, color);
+ _mesa_Uniform4fv(0, 1, color);
}
void
--
2.5.0
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