[Mesa-dev] [PATCH] compiler/glsl: Fix uniform location counting.
Tapani Pälli
tapani.palli at intel.com
Thu Feb 18 06:02:03 UTC 2016
On 02/17/2016 04:27 PM, Manolova, Plamena wrote:
> Thank you for reviewing. The change has been run through both Piglit
> and CTS. I'll ask Tapani to take another look just in case.
>
LGTM and passes all the tests, nice work!
> On Wed, Feb 17, 2016 at 4:20 PM, Ilia Mirkin <imirkin at alum.mit.edu
> <mailto:imirkin at alum.mit.edu>> wrote:
>
> On Wed, Feb 17, 2016 at 8:49 AM, Plamena Manolova
> <plamena.manolova at intel.com <mailto:plamena.manolova at intel.com>>
> wrote:
> > This patch moves the calculation of current uniforms to
> > link_uniforms, which makes use of UniformRemapTable which
> > stores all the reserved uniform locations.
> >
> > Location assignment for implicit uniforms now tries to use
> > any gaps left in the table after the location assignment
> > for explicit uniforms. This gives us more space to store more
> > uniforms.
> >
> > Patch is based on earlier patch with following changes/additions:
> >
> > 1: Move the counting of explicit locations to
> > check_explicit_uniform_locations and then pass
> > the number to link_assign_uniform_locations.
> > 2: Count the number of empty slots in UniformRemapTable
> > and store them in a list_head.
> > 3: Try to find an empty slot for implicit locations from
> > the list, if that fails resize UniformRemapTable.
> >
> > Fixes following CTS tests:
> > ES31-CTS.explicit_uniform_location.uniform-loc-mix-with-implicit-max
> >
> ES31-CTS.explicit_uniform_location.uniform-loc-mix-with-implicit-max-array
> >
> > Signed-off-by: Tapani Pälli <tapani.palli at intel.com
> <mailto:tapani.palli at intel.com>>
> > Signed-off-by: Plamena Manolova <plamena.manolova at intel.com
> <mailto:plamena.manolova at intel.com>>
> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93696
> > ---
> > src/compiler/glsl/link_uniforms.cpp | 80
> ++++++++++++++++++++++++++++++++-----
> > src/compiler/glsl/linker.cpp | 70
> +++++++++++++++++++++-----------
> > src/compiler/glsl/linker.h | 17 +++++++-
> > src/mesa/main/mtypes.h | 8 ++++
> > 4 files changed, 140 insertions(+), 35 deletions(-)
> >
> > diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
> > index bad1c17..5326bfd 100644
> > --- a/src/compiler/glsl/linker.cpp
> > +++ b/src/compiler/glsl/linker.cpp
> > @@ -4129,6 +4148,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
> >
> > tfeedback_decl *tfeedback_decls = NULL;
> > unsigned num_tfeedback_decls =
> prog->TransformFeedback.NumVarying;
> > + unsigned int num_explicit_uniform_locs = 0;
>
> This initializer seems unnecessary, since you initialize it
> unconditionally further down. Otherwise this change is
>
> Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu
> <mailto:imirkin at alum.mit.edu>>
>
> I assume you've also run this through piglit (if not, please do). It
> may be good for Tapani to have another look at this since he
> originally tried to implement this and is likely more aware of the
> various pitfalls.
>
> Cheers,
>
> -ilia
>
>
>
>
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