[Mesa-dev] [PATCH] mesa: add special case ubyte[4] / BGRA conversion function
Brian Paul
brianp at vmware.com
Thu Feb 18 15:52:49 UTC 2016
This reduces a glTexImage(GL_RGBA, GL_UNSIGNED_BYTE) hot spot in when
storing the texture as BGRA.
---
src/mesa/main/format_utils.c | 74 +++++++++++++++++++++++++++++++++++++++++---
1 file changed, 69 insertions(+), 5 deletions(-)
diff --git a/src/mesa/main/format_utils.c b/src/mesa/main/format_utils.c
index 5fdabd5..d16d69c 100644
--- a/src/mesa/main/format_utils.c
+++ b/src/mesa/main/format_utils.c
@@ -179,6 +179,63 @@ _mesa_compute_rgba2base2rgba_component_mapping(GLenum baseFormat, uint8_t *map)
}
}
+
+/**
+ * Special case conversion function to swap r/b channels from the source
+ * image to the dest image.
+ */
+static void
+convert_ubyte_rgba_to_bgra(size_t width, size_t height,
+ const uint8_t *src, size_t src_stride,
+ uint8_t *dst, size_t dst_stride)
+{
+ int row;
+
+ if (sizeof(void *) == 8 &&
+ src_stride % 8 == 0 &&
+ dst_stride % 8 == 0 &&
+ (GLsizeiptr) src % 8 == 0 &&
+ (GLsizeiptr) dst % 8 == 0) {
+ /* use 64-bit word to swizzle two 32-bit pixels. We need 8-byte
+ * alignment for src/dst addresses and strides.
+ */
+ for (row = 0; row < height; row++) {
+ const GLuint64 *s = (const GLuint64 *) src;
+ GLuint64 *d = (GLuint64 *) dst;
+ int i;
+ for (i = 0; i < width/2; i++) {
+ d[i] = ( (s[i] & 0xff00ff00ff00ff00) |
+ ((s[i] & 0xff000000ff) << 16) |
+ ((s[i] & 0xff000000ff0000) >> 16));
+ }
+ if (width & 1) {
+ /* handle the case of odd widths */
+ const GLuint s = ((const GLuint *) src)[width - 1];
+ GLuint *d = (GLuint *) dst + width - 1;
+ *d = ( (s & 0xff00ff00) |
+ ((s & 0xff) << 16) |
+ ((s & 0xff0000) >> 16));
+ }
+ src += src_stride;
+ dst += dst_stride;
+ }
+ } else {
+ for (row = 0; row < height; row++) {
+ const GLuint *s = (const GLuint *) src;
+ GLuint *d = (GLuint *) dst;
+ int i;
+ for (i = 0; i < width; i++) {
+ d[i] = ( (s[i] & 0xff00ff00) |
+ ((s[i] & 0xff) << 16) |
+ ((s[i] & 0xff0000) >> 16));
+ }
+ src += src_stride;
+ dst += dst_stride;
+ }
+ }
+}
+
+
/**
* This can be used to convert between most color formats.
*
@@ -299,11 +356,18 @@ _mesa_format_convert(void *void_dst, uint32_t dst_format, size_t dst_stride,
return;
} else if (src_array_format == RGBA8_UBYTE) {
assert(!_mesa_is_format_integer_color(dst_format));
- for (row = 0; row < height; ++row) {
- _mesa_pack_ubyte_rgba_row(dst_format, width,
- (const uint8_t (*)[4])src, dst);
- src += src_stride;
- dst += dst_stride;
+
+ if (dst_format == MESA_FORMAT_B8G8R8A8_UNORM) {
+ convert_ubyte_rgba_to_bgra(width, height, src, src_stride,
+ dst, dst_stride);
+ }
+ else {
+ for (row = 0; row < height; ++row) {
+ _mesa_pack_ubyte_rgba_row(dst_format, width,
+ (const uint8_t (*)[4])src, dst);
+ src += src_stride;
+ dst += dst_stride;
+ }
}
return;
} else if (src_array_format == RGBA32_UINT &&
--
1.9.1
More information about the mesa-dev
mailing list