[Mesa-dev] [PATCH 1/4] mesa: gl_NumSamples should always be at least one
Ilia Mirkin
imirkin at alum.mit.edu
Thu Feb 18 17:35:09 UTC 2016
On Thu, Feb 18, 2016 at 7:07 AM, Neil Roberts <neil at linux.intel.com> wrote:
> Looks good to me. Interestingly we have a test for it in Piglit which
> gets run with samples=0 and it is currently passing so presumably it is
> broken.
Indeed. I sent a patch for this last night as well. I'll push it out
along with this change.
>
> Reviewed-by: Neil Roberts <neil at linux.intel.com>
>
> - Neil
>
> Ilia Mirkin <imirkin at alum.mit.edu> writes:
>
>> From ARB_sample_shading:
>>
>> "gl_NumSamples is the total number of samples in the framebuffer,
>> or one if rendering to a non-multisample framebuffer"
>>
>> So make sure to always pass in at least 1.
>>
>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>> ---
>> src/mesa/program/prog_statevars.c | 2 +-
>> 1 file changed, 1 insertion(+), 1 deletion(-)
>>
>> diff --git a/src/mesa/program/prog_statevars.c b/src/mesa/program/prog_statevars.c
>> index eed2412..489f75f 100644
>> --- a/src/mesa/program/prog_statevars.c
>> +++ b/src/mesa/program/prog_statevars.c
>> @@ -353,7 +353,7 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[],
>> }
>> return;
>> case STATE_NUM_SAMPLES:
>> - ((int *)value)[0] = _mesa_geometric_samples(ctx->DrawBuffer);
>> + ((int *)value)[0] = MAX2(1, _mesa_geometric_samples(ctx->DrawBuffer));
>> return;
>> case STATE_DEPTH_RANGE:
>> value[0] = ctx->ViewportArray[0].Near; /* near */
>> --
>> 2.4.10
>>
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