[Mesa-dev] [PATCH 25/25] radeonsi: implement binary shaders & shader cache in memory

Nicolai Hähnle nhaehnle at gmail.com
Fri Feb 19 01:47:31 UTC 2016


Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>

On 18.02.2016 16:10, Marek Olšák wrote:
> A new version of the patch is attached. Please review.
>
> Marek
>
> On Tue, Feb 16, 2016 at 6:02 PM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
>> On 15.02.2016 18:59, Marek Olšák wrote:
>>>
>>> From: Marek Olšák <marek.olsak at amd.com>
>>>
>>> ---
>>>    src/gallium/drivers/radeonsi/si_pipe.c          |   5 +-
>>>    src/gallium/drivers/radeonsi/si_pipe.h          |  16 ++
>>>    src/gallium/drivers/radeonsi/si_shader.h        |   4 +-
>>>    src/gallium/drivers/radeonsi/si_state.h         |   2 +
>>>    src/gallium/drivers/radeonsi/si_state_shaders.c | 234
>>> +++++++++++++++++++++++-
>>>    5 files changed, 254 insertions(+), 7 deletions(-)
>>>
>>> diff --git a/src/gallium/drivers/radeonsi/si_pipe.c
>>> b/src/gallium/drivers/radeonsi/si_pipe.c
>>> index 75d4775..a576237 100644
>>> --- a/src/gallium/drivers/radeonsi/si_pipe.c
>>> +++ b/src/gallium/drivers/radeonsi/si_pipe.c
>>> @@ -563,7 +563,7 @@ static void si_destroy_screen(struct pipe_screen*
>>> pscreen)
>>>                  }
>>>          }
>>>          pipe_mutex_destroy(sscreen->shader_parts_mutex);
>>> -
>>> +       si_destroy_shader_cache(sscreen);
>>>          r600_destroy_common_screen(&sscreen->b);
>>>    }
>>>
>>> @@ -611,7 +611,8 @@ struct pipe_screen *radeonsi_screen_create(struct
>>> radeon_winsys *ws)
>>>          sscreen->b.b.resource_create = r600_resource_create_common;
>>>
>>>          if (!r600_common_screen_init(&sscreen->b, ws) ||
>>> -           !si_init_gs_info(sscreen)) {
>>> +           !si_init_gs_info(sscreen) ||
>>> +           !si_init_shader_cache(sscreen)) {
>>>                  FREE(sscreen);
>>>                  return NULL;
>>>          }
>>> diff --git a/src/gallium/drivers/radeonsi/si_pipe.h
>>> b/src/gallium/drivers/radeonsi/si_pipe.h
>>> index 1ac7bc4..ef860a5 100644
>>> --- a/src/gallium/drivers/radeonsi/si_pipe.h
>>> +++ b/src/gallium/drivers/radeonsi/si_pipe.h
>>> @@ -80,6 +80,7 @@
>>>    #define SI_MAX_BORDER_COLORS  4096
>>>
>>>    struct si_compute;
>>> +struct hash_table;
>>>
>>>    struct si_screen {
>>>          struct r600_common_screen       b;
>>> @@ -94,6 +95,21 @@ struct si_screen {
>>>          struct si_shader_part           *tcs_epilogs;
>>>          struct si_shader_part           *ps_prologs;
>>>          struct si_shader_part           *ps_epilogs;
>>> +
>>> +       /* Shader cache in memory.
>>> +        *
>>> +        * Design & limitations:
>>> +        * - The shader cache is per screen (= per process), never saved
>>> to
>>> +        *   disk, and skips redundant shader compilations from TGSI to
>>> bytecode.
>>> +        * - It can only be used with one-variant-per-shader support, in
>>> which
>>> +        *   case only the main (typically middle) part of shaders is
>>> cached.
>>> +        * - Only VS, TCS, TES, PS are cached, out of which only the hw VS
>>> +        *   variants of VS and TES are cached, so LS and ES aren't.
>>> +        * - GS and CS aren't cached, but it's certainly possible to cache
>>> +        *   those as well.
>>> +        */
>>> +       pipe_mutex                      shader_cache_mutex;
>>> +       struct hash_table               *shader_cache;
>>>    };
>>>
>>>    struct si_blend_color {
>>> diff --git a/src/gallium/drivers/radeonsi/si_shader.h
>>> b/src/gallium/drivers/radeonsi/si_shader.h
>>> index 48e048d..7e46871 100644
>>> --- a/src/gallium/drivers/radeonsi/si_shader.h
>>> +++ b/src/gallium/drivers/radeonsi/si_shader.h
>>> @@ -362,8 +362,10 @@ struct si_shader {
>>>          struct r600_resource            *bo;
>>>          struct r600_resource            *scratch_bo;
>>>          union si_shader_key             key;
>>> -       struct radeon_shader_binary     binary;
>>>          bool                            is_binary_shared;
>>> +
>>> +       /* The following data is all that's needed for binary shaders. */
>>> +       struct radeon_shader_binary     binary;
>>>          struct si_shader_config         config;
>>>          struct si_shader_info           info;
>>>    };
>>> diff --git a/src/gallium/drivers/radeonsi/si_state.h
>>> b/src/gallium/drivers/radeonsi/si_state.h
>>> index f64c4d4..40792cb 100644
>>> --- a/src/gallium/drivers/radeonsi/si_state.h
>>> +++ b/src/gallium/drivers/radeonsi/si_state.h
>>> @@ -280,6 +280,8 @@ si_create_sampler_view_custom(struct pipe_context
>>> *ctx,
>>>    /* si_state_shader.c */
>>>    bool si_update_shaders(struct si_context *sctx);
>>>    void si_init_shader_functions(struct si_context *sctx);
>>> +bool si_init_shader_cache(struct si_screen *sscreen);
>>> +void si_destroy_shader_cache(struct si_screen *sscreen);
>>>
>>>    /* si_state_draw.c */
>>>    void si_emit_cache_flush(struct si_context *sctx, struct r600_atom
>>> *atom);
>>> diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c
>>> b/src/gallium/drivers/radeonsi/si_state_shaders.c
>>> index c62cbb7..bc3e5be 100644
>>> --- a/src/gallium/drivers/radeonsi/si_state_shaders.c
>>> +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
>>> @@ -32,10 +32,217 @@
>>>
>>>    #include "tgsi/tgsi_parse.h"
>>>    #include "tgsi/tgsi_ureg.h"
>>> +#include "util/hash_table.h"
>>> +#include "util/u_hash.h"
>>>    #include "util/u_memory.h"
>>>    #include "util/u_prim.h"
>>>    #include "util/u_simple_shaders.h"
>>>
>>> +/* SHADER_CACHE */
>>> +
>>> +/**
>>> + * Return the TGSI binary in a buffer. The first 4 bytes contain its size
>>> as
>>> + * integer.
>>> + */
>>> +static void *si_get_tgsi_binary(struct si_shader_selector *sel)
>>> +{
>>> +       unsigned tgsi_size = tgsi_num_tokens(sel->tokens) *
>>> +                            sizeof(struct tgsi_token);
>>> +       unsigned size = 4 + tgsi_size + sizeof(sel->so);
>>> +       char *result = (char*)MALLOC(size);
>>> +
>>> +       if (!result)
>>> +               return NULL;
>>> +
>>> +       *((uint32_t*)result) = size;
>>> +       memcpy(result + 4, sel->tokens, tgsi_size);
>>> +       memcpy(result + 4 + tgsi_size, &sel->so, sizeof(sel->so));
>>> +       return result;
>>> +}
>>> +
>>> +/** Copy "data" to "ptr" and return the next dword following copied data.
>>> */
>>> +static uint32_t *write_data(uint32_t *ptr, const void *data, unsigned
>>> size)
>>> +{
>>> +       memcpy(ptr, data, size);
>>> +       ptr += DIV_ROUND_UP(size, 4);
>>> +       return ptr;
>>> +}
>>> +
>>> +/** Read data from "ptr". Return the next dword following the data. */
>>> +static uint32_t *read_data(uint32_t *ptr, void *data, unsigned size)
>>> +{
>>> +       memcpy(data, ptr, size);
>>> +       ptr += DIV_ROUND_UP(size, 4);
>>> +       return ptr;
>>> +}
>>> +
>>> +/**
>>> + * Write the size as uint followed by the data. Return the next dword
>>> + * following the copied data.
>>> + */
>>> +static uint32_t *write_chunk(uint32_t *ptr, const void *data, unsigned
>>> size)
>>> +{
>>> +       *ptr++ = size;
>>> +       return write_data(ptr, data, size);
>>> +}
>>> +
>>> +/**
>>> + * Read the size as uint followed by the data. Return both via
>>> parameters.
>>> + * Return the next dword following the data.
>>> + */
>>> +static uint32_t *read_chunk(uint32_t *ptr, void **data, unsigned *size)
>>> +{
>>> +       *size = *ptr++;
>>> +       assert(*data == NULL);
>>> +       *data = malloc(*size);
>>> +       return read_data(ptr, *data, *size);
>>> +}
>>> +
>>> +/**
>>> + * Return the shader binary in a buffer. The first 4 bytes contain its
>>> size
>>> + * as integer.
>>> + */
>>> +static void *si_get_shader_binary(struct si_shader *shader)
>>> +{
>>> +       /* There is always a size of data followed by the data itself. */
>>> +       unsigned relocs_size = shader->binary.reloc_count *
>>> +                              sizeof(shader->binary.relocs[0]);
>>> +       unsigned disasm_size = strlen(shader->binary.disasm_string) + 1;
>>> +       unsigned size =
>>> +               4 + /* total size */
>>> +               4 + /* CRC32 of the data below */
>>> +               align(sizeof(shader->config), 4) +
>>> +               align(sizeof(shader->info), 4) +
>>> +               4 + align(shader->binary.code_size, 4) +
>>> +               4 + align(shader->binary.rodata_size, 4) +
>>> +               4 + align(relocs_size, 4) +
>>> +               4 + align(disasm_size, 4);
>>> +       void *buffer = CALLOC(1, size);
>>> +       uint32_t *ptr = (uint32_t*)buffer;
>>> +
>>> +       if (!buffer)
>>> +               return NULL;
>>> +
>>> +       *ptr++ = size;
>>> +       ptr++; /* CRC32 is calculated at the end. */
>>> +
>>> +       ptr = write_data(ptr, &shader->config, sizeof(shader->config));
>>> +       ptr = write_data(ptr, &shader->info, sizeof(shader->info));
>>> +       ptr = write_chunk(ptr, shader->binary.code,
>>> shader->binary.code_size);
>>> +       ptr = write_chunk(ptr, shader->binary.rodata,
>>> shader->binary.rodata_size);
>>> +       ptr = write_chunk(ptr, shader->binary.relocs, relocs_size);
>>> +       ptr = write_chunk(ptr, shader->binary.disasm_string, disasm_size);
>>
>>
>> Suggestion: assert((char *)ptr - (char *)buffer == size);
>>
>>
>>> +
>>> +       /* Compute CRC32. */
>>> +       ptr = (uint32_t*)buffer;
>>> +       ptr++;
>>> +       *ptr = util_hash_crc32(ptr + 1, size - 8);
>>> +
>>> +       return buffer;
>>> +}
>>> +
>>> +static bool si_load_shader_binary(struct si_shader *shader, void *binary)
>>> +{
>>> +       uint32_t *ptr = (uint32_t*)binary;
>>> +       uint32_t size = *ptr++;
>>> +       uint32_t crc32 = *ptr++;
>>> +       unsigned chunk_size;
>>> +
>>> +       if (util_hash_crc32(ptr, size - 8) != crc32) {
>>> +               fprintf(stderr, "radeonsi: binary shader has invalid
>>> CRC32\n");
>>> +               return false;
>>> +       }
>>> +
>>> +       ptr = read_data(ptr, &shader->config, sizeof(shader->config));
>>> +       ptr = read_data(ptr, &shader->info, sizeof(shader->info));
>>> +       ptr = read_chunk(ptr, (void**)&shader->binary.code,
>>> +                        &shader->binary.code_size);
>>> +       ptr = read_chunk(ptr, (void**)&shader->binary.rodata,
>>> +                        &shader->binary.rodata_size);
>>> +       ptr = read_chunk(ptr, (void**)&shader->binary.relocs,
>>> &chunk_size);
>>> +       shader->binary.reloc_count = chunk_size /
>>> sizeof(shader->binary.relocs[0]);
>>> +       ptr = read_chunk(ptr, (void**)&shader->binary.disasm_string,
>>> &chunk_size);
>>> +
>>> +       return true;
>>> +}
>>> +
>>> +/**
>>> + * Insert a shader into the cache. It's assumed the shader is not in the
>>> cache.
>>> + * Use si_shader_cache_load_shader before calling this.
>>> + *
>>> + * Returns true if the tgsi_binary should be deleted after this.
>>> + */
>>> +static bool si_shader_cache_insert_shader(struct si_screen *sscreen,
>>> +                                         void *tgsi_binary,
>>> +                                         struct si_shader *shader)
>>> +{
>>> +       struct hash_entry *entry;
>>> +       void *hw_binary = si_get_shader_binary(shader);
>>> +
>>> +       if (!hw_binary)
>>> +               return true;
>>> +
>>> +       entry = _mesa_hash_table_insert(sscreen->shader_cache,
>>> tgsi_binary,
>>> +                                       hw_binary);
>>> +       return entry->key != tgsi_binary;
>>
>>
>> _mesa_hash_table_insert can return NULL, indicating that it didn't insert
>> anything.
>>
>> If it is successful, entry->key == tgsi_binary will always hold, so the
>> second check is unnecessary.
>>
>> Nicolai
>>
>>
>>> +}
>>> +
>>> +static bool si_shader_cache_load_shader(struct si_screen *sscreen,
>>> +                                       void *tgsi_binary,
>>> +                                       struct si_shader *shader)
>>> +{
>>> +       struct hash_entry *entry =
>>> +               _mesa_hash_table_search(sscreen->shader_cache,
>>> tgsi_binary);
>>> +       if (!entry)
>>> +               return false;
>>> +
>>> +       return si_load_shader_binary(shader, entry->data);
>>> +}
>>> +
>>> +static uint32_t si_shader_cache_key_hash(const void *key)
>>> +{
>>> +       /* The first dword is the key size. */
>>> +       return util_hash_crc32(key, *(uint32_t*)key);
>>> +}
>>> +
>>> +static bool si_shader_cache_key_equals(const void *a, const void *b)
>>> +{
>>> +       uint32_t *keya = (uint32_t*)a;
>>> +       uint32_t *keyb = (uint32_t*)b;
>>> +
>>> +       /* The first dword is the key size. */
>>> +       if (*keya != *keyb)
>>> +               return false;
>>> +
>>> +       return memcmp(keya, keyb, *keya) == 0;
>>> +}
>>> +
>>> +static void si_destroy_shader_cache_entry(struct hash_entry *entry)
>>> +{
>>> +       FREE((void*)entry->key);
>>> +       FREE(entry->data);
>>> +}
>>> +
>>> +bool si_init_shader_cache(struct si_screen *sscreen)
>>> +{
>>> +       pipe_mutex_init(sscreen->shader_cache_mutex);
>>> +       sscreen->shader_cache =
>>> +               _mesa_hash_table_create(NULL,
>>> +                                       si_shader_cache_key_hash,
>>> +                                       si_shader_cache_key_equals);
>>> +       return sscreen->shader_cache != NULL;
>>> +}
>>> +
>>> +void si_destroy_shader_cache(struct si_screen *sscreen)
>>> +{
>>> +       if (sscreen->shader_cache)
>>> +               _mesa_hash_table_destroy(sscreen->shader_cache,
>>> +                                        si_destroy_shader_cache_entry);
>>> +       pipe_mutex_destroy(sscreen->shader_cache_mutex);
>>> +}
>>> +
>>> +/* SHADER STATES */
>>> +
>>>    static void si_set_tesseval_regs(struct si_shader *shader,
>>>                                   struct si_pm4_state *pm4)
>>>    {
>>> @@ -936,17 +1143,36 @@ static void *si_create_shader_selector(struct
>>> pipe_context *ctx,
>>>          if (sel->type != PIPE_SHADER_GEOMETRY &&
>>>              !sscreen->use_monolithic_shaders) {
>>>                  struct si_shader *shader = CALLOC_STRUCT(si_shader);
>>> +               void *tgsi_binary;
>>>
>>>                  if (!shader)
>>>                          goto error;
>>>
>>>                  shader->selector = sel;
>>>
>>> -               if (si_compile_tgsi_shader(sscreen, sctx->tm, shader,
>>> false,
>>> -                                          &sctx->b.debug) != 0) {
>>> -                       FREE(shader);
>>> -                       goto error;
>>> +               tgsi_binary = si_get_tgsi_binary(sel);
>>> +
>>> +               /* Try to load the shader from the shader cache. */
>>> +               pipe_mutex_lock(sscreen->shader_cache_mutex);
>>> +
>>> +               if (tgsi_binary &&
>>> +                   si_shader_cache_load_shader(sscreen, tgsi_binary,
>>> shader)) {
>>> +                       FREE(tgsi_binary);
>>> +               } else {
>>> +                       /* Compile the shader if it hasn't been loaded
>>> from the cache. */
>>> +                       if (si_compile_tgsi_shader(sscreen, sctx->tm,
>>> shader, false,
>>> +                                                  &sctx->b.debug) != 0) {
>>> +                               FREE(shader);
>>> +                               FREE(tgsi_binary);
>>> +
>>> pipe_mutex_unlock(sscreen->shader_cache_mutex);
>>> +                               goto error;
>>> +                       }
>>> +
>>> +                       if (si_shader_cache_insert_shader(sscreen,
>>> tgsi_binary, shader))
>>> +                               FREE(tgsi_binary);
>>>                  }
>>> +               pipe_mutex_unlock(sscreen->shader_cache_mutex);
>>> +
>>>                  sel->main_shader_part = shader;
>>>          }
>>>
>>>
>>


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