[Mesa-dev] [PATCH 3/3] glsl: fix emit_inline_matrix_constructor for doubles
Iago Toral Quiroga
itoral at igalia.com
Fri Feb 19 08:25:02 UTC 2016
Specifically, for the case where we initialize a dmat with a source
matrix that has fewer columns/rows.
---
src/compiler/glsl/ast_function.cpp | 19 +++++++++++++------
1 file changed, 13 insertions(+), 6 deletions(-)
diff --git a/src/compiler/glsl/ast_function.cpp b/src/compiler/glsl/ast_function.cpp
index 2ed61de..1a44020 100644
--- a/src/compiler/glsl/ast_function.cpp
+++ b/src/compiler/glsl/ast_function.cpp
@@ -1484,12 +1484,19 @@ emit_inline_matrix_constructor(const glsl_type *type,
for (/* empty */; col < var->type->matrix_columns; col++) {
ir_constant_data ident;
- ident.f[0] = 0.0f;
- ident.f[1] = 0.0f;
- ident.f[2] = 0.0f;
- ident.f[3] = 0.0f;
-
- ident.f[col] = 1.0f;
+ if (!col_type->is_double()) {
+ ident.f[0] = 0.0f;
+ ident.f[1] = 0.0f;
+ ident.f[2] = 0.0f;
+ ident.f[3] = 0.0f;
+ ident.f[col] = 1.0f;
+ } else {
+ ident.d[0] = 0.0;
+ ident.d[1] = 0.0;
+ ident.d[2] = 0.0;
+ ident.d[3] = 0.0;
+ ident.d[col] = 1.0;
+ }
ir_rvalue *const rhs = new(ctx) ir_constant(col_type, &ident);
--
2.1.4
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