[Mesa-dev] [PATCH v2] mesa: add GL_OES_texture_stencil8 support
Eduardo Lima Mitev
elima at igalia.com
Fri Feb 19 10:33:52 UTC 2016
Patch needs rebase, but see a comment below.
On 02/18/2016 02:27 AM, Ilia Mirkin wrote:
> It's basically the same thing as GL_ARB_texture_stencil8 except that
> glCopyTexImage isn't supported, so add STENCIL_INDEX to the list of
> invalid GLES formats for glCopyTexImage.
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>
> v1 -> v2: add checking to es3_error_check_format_and_type.
>
> I only get 2 dEQP test failures, and they're both related to the, I believe incorrect, computation of baseFormat based on the texture's/rb's real internal format instead of the "real" base format it was created with.
>
> docs/GL3.txt | 2 +-
> src/mesa/main/extensions_table.h | 1 +
> src/mesa/main/glformats.c | 7 +++++++
> src/mesa/main/teximage.c | 2 ++
> 4 files changed, 11 insertions(+), 1 deletion(-)
>
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index 3c4db06..26847b9 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -256,7 +256,7 @@ GLES3.2, GLSL ES 3.2
> GL_OES_texture_border_clamp DONE (all drivers)
> GL_OES_texture_buffer not started (based on GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_range, and GL_ARB_texture_buffer_object_rgb32 that are all done)
> GL_OES_texture_cube_map_array not started (based on GL_ARB_texture_cube_map_array, which is done for all drivers)
> - GL_OES_texture_stencil8 not started (based on GL_ARB_texture_stencil8, which is done for some drivers)
> + GL_OES_texture_stencil8 DONE (all drivers that support GL_ARB_texture_stencil8)
> GL_OES_texture_storage_multisample_2d_array DONE (all drivers that support GL_ARB_texture_multisample)
>
> More info about these features and the work involved can be found at
> diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
> index c94928b..3a90bc9 100644
> --- a/src/mesa/main/extensions_table.h
> +++ b/src/mesa/main/extensions_table.h
> @@ -345,6 +345,7 @@ EXT(OES_texture_half_float , OES_texture_half_float
> EXT(OES_texture_half_float_linear , OES_texture_half_float_linear , x , x , x , ES2, 2005)
> EXT(OES_texture_mirrored_repeat , dummy_true , x , x , ES1, x , 2005)
> EXT(OES_texture_npot , ARB_texture_non_power_of_two , x , x , ES1, ES2, 2005)
> +EXT(OES_texture_stencil8 , ARB_texture_stencil8 , x , x , x , 30, 2014)
> EXT(OES_texture_storage_multisample_2d_array, ARB_texture_multisample , x , x , ES1, 31, 2014)
> EXT(OES_texture_view , ARB_texture_view , x , x , x , 31, 2014)
> EXT(OES_vertex_array_object , dummy_true , x , x , ES1, ES2, 2010)
> diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
> index f528444..2660ecc 100644
> --- a/src/mesa/main/glformats.c
> +++ b/src/mesa/main/glformats.c
> @@ -3153,6 +3153,13 @@ _mesa_es3_error_check_format_and_type(const struct gl_context *ctx,
> }
> break;
>
> + case GL_STENCIL_INDEX:
> + if (_mesa_has_OES_texture_stencil8(ctx) &&
> + type == GL_UNSIGNED_BYTE &&
> + internalFormat == GL_STENCIL_INDEX8)
> + break;
> + return GL_INVALID_OPERATION;
> +
Nitpicking, I would prefer the logic inverted, as most of cases in that
function. IMHO, the error condition looks more explicit if one does:
case GL_STENCIL_INDEX:
if (!_mesa_has_OES_texture_stencil8(ctx) ||
type != GL_UNSIGNED_BYTE ||
internalFormat != GL_STENCIL_INDEX8) {
return GL_INVALID_OPERATION;
}
break;
But feel free to ignore this.
After rebasing, patch is:
Reviewed-by: Eduardo Lima Mitev <elima at igalia.com>
> case GL_ALPHA:
> case GL_LUMINANCE:
> case GL_LUMINANCE_ALPHA:
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index 57765d7..8a4c628 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -2285,8 +2285,10 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
> }
> if (baseFormat == GL_DEPTH_COMPONENT ||
> baseFormat == GL_DEPTH_STENCIL ||
> + baseFormat == GL_STENCIL_INDEX ||
> rb_base_format == GL_DEPTH_COMPONENT ||
> rb_base_format == GL_DEPTH_STENCIL ||
> + rb_base_format == GL_STENCIL_INDEX ||
> ((baseFormat == GL_LUMINANCE_ALPHA ||
> baseFormat == GL_ALPHA) &&
> rb_base_format != GL_RGBA) ||
>
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