[Mesa-dev] [PATCH] glsl: Consider ubo_load to be a horizontal operation.

Matt Turner mattst88 at gmail.com
Mon Feb 22 17:39:34 UTC 2016


Unclear to me whether it actually is a horizontal operation that cannot
be vectorized, but the fact that i965 generates the same code in either
case makes me less interested in finding out.

Cc: mesa-stable at lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94199
---
 src/compiler/glsl/ir.h | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h
index 93c893d..f6ed16d 100644
--- a/src/compiler/glsl/ir.h
+++ b/src/compiler/glsl/ir.h
@@ -1686,6 +1686,7 @@ public:
              operation == ir_binop_dot ||
              operation == ir_binop_vector_extract ||
              operation == ir_triop_vector_insert ||
+             operation == ir_binop_ubo_load ||
              operation == ir_quadop_vector;
    }
 
-- 
2.4.10



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