[Mesa-dev] change 396cbab, configs with accumulation buffer

Ian Romanick idr at freedesktop.org
Mon Feb 22 19:46:32 UTC 2016


On 02/22/2016 04:48 AM, Tapani Pälli wrote:
> 
> On 02/22/2016 02:27 PM, Marek Olšák wrote:
>> On Mon, Feb 22, 2016 at 1:10 PM, Tapani Pälli <tapani.palli at intel.com>
>> wrote:
>>>
>>>
>>> On 02/22/2016 02:01 PM, Marek Olšák wrote:
>>>>
>>>> On Mon, Feb 22, 2016 at 7:06 AM, Tapani Pälli <tapani.palli at intel.com>
>>>> wrote:
>>>>>
>>>>> Hi Marek;
>>>>>
>>>>> Was this commit fixing some issues/problems? Why would we not expose
>>>>> configs
>>>>> with accumulation buffer?
>>>>
>>>>
>>>> EGL doesn't support accumulation buffers.
>>>>
>>>
>>> So EGL would not expose such capability. Couldn't it then expose those
>>> configs without any harm done?
>>
>> Why? Those configs are useless and redundant.
>>
> 
> It looks that I don't fully understand the issue here, I never used
> accumulation buffers and most likely never will but what I wanted to
> understand is that can these configs still be used without accumulation
> buffer being ended up used at all? This is probably what happens as
> without this change everything works just fine, no issues.

The problem is that you expose visuals where the driver will allocate a
bunch of giant buffers that the application cannot use.  Just expose
visuals that lack accumulation and be done with it.

> If the end effect is that things work same way with or without the patch
> we could consider reverting the change? If not, then I will just state
> to these guys that they will need to live with a patch in their tree.
> 
> Thanks;
> 
> // Tapani
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